I was doing some testing with various game speeds by using P13/14 units.
I also did some stuff with Frozen units.
Have a look at the pic
Edit: I don't know if anyone has played around with this stuff before, sorry if this is old news.
Yeah this is pretty old and hen u inlarge pic u cant see it
QUOTE(No_Authority @ Oct 18 2005, 01:11 PM)
Yeah this is pretty old and hen u inlarge pic u cant see it
[right][snapback]336286[/snapback][/right]
If ur using explorer it might be sizing it down.
Click on the thumb, and in the new window that pops up hover over the image and wait for a little icon to appear, then click it.
ya firefox displays it perfectly. how do you do that nighttime effect, its cool.
the frozen units get drawn in the fog for some reason, but over all its kinda useless cause you cant really use them.
Enemy frozen units will also be shown in fog.
moving them with moveunit still works on them, removing them works too, but kill unit doesnt work
Ive had the game crach when i used remove unit on a frozen unit.. so its risky
I remember doing alot of research on P14 a while ago. I'll see if I can dig my old post up from BlizzForums.
The night thing is awesome, I never knew that...
EDIT: Never mind... apparently, Blizzforums' search function is down.
QUOTE(urmom @ Oct 18 2005, 03:34 PM)
there is this tutorial too
http://www.staredit.net/index.php?tutorial=103[right][snapback]336395[/snapback][/right]
I know the frozen unit thing is old, but using them to retain spell sprites i had not seen documented yet, so thats what this post is really about.
ofcourse preparing the units to have spell sprites stuck on them is lenghty and unfortunately doesnt seem possible to have the ai do the work for you... but no one is stopping a map maker from releasing his map and a save game along with it, and players would start from the save game, not the map fresh... this would allow for some cool hassle/wait free effects, like the hadoken in my screen shot.
The hadoken part was really cool.
This is good stuff, now we can see through the fog with units we cannot use!
Wait so, the unit was definately moving.. Was it just a regularly placed unit? I'm sorta confused as to how that worked.
And you mentioned that this was with p13/14 were the pictures with effects from one or the other or both combined? (I know that the frozen units thing can be done with only p14)
Pretty awsome.
:gasp: Dabbu? I thought you retired ages ago!
You wrote some pretty awsome tutorials...
I get the itch to play with starcraft maps every now and then.
Never seem to be able to put everything to use though.
I think all of the screenshots were just done with a p14 interceptor or scarab.
Here are some notes on differences in how the game is sped up:
P13 - with Marine (#0) / P14 - Map Revealer (#101)
- Unit animations are double the speed, but they will move at normal speed
- Dropships unload faster
- Units will fire twice as fast
- Units in bunkers will attack at their normal rate, effected if stimmed
- Sometimes you will not see the fire of the Marine gun, looks about 50/50 (same for ghosts and goliaths)
- Increasing attack rate through special abilities will work (Stim, Adrenal Glands)
---
P14 - Interceptor (#73) or Scarab (#85)
- Unit animatios are double the speed and they DO move 2x fast also.
- Dropships unload faster
- Units will fire twice as fast.
- Marine stim will not increase attack rate further
- No fire comes out of the Marine gun, same for ghosts and goliaths
- Firebat stim will increase attack rate somewhat, but not as much as with p13
- Zergling with AG will attack faster, seems about the same as P13
- Tank turrets and goliath turrets will lag slightly behind the vehicle. Tank turrets can be drawn under if unit is moving south. Sci Vessels turret is normal.
- Unit orders for entering bunkers or transports are ignored unless the unit is already in range to do so. They will still go toward the bunker or transport as normal but stop once they reach it.
- Human units will not engage enemy units unless
- told to attack move
- specifically ordered to attack the unit
- holding position and in range to attack
- in a bunker
- Computer units will still attack normally, but
- Computer Tanks (siege also) and Goliaths will not attack, but will still follow enemy units with their turrets
- Human controlled Tanks and Goliaths will only fire if their turrets are already facing the unit when the order is given. After one shot they will stop.
(in the following by "defautl" I mean when the game starts)
- Tank turret (normal mode) by default will be facing in the same dirrection as the rest of the tank. If told to attack a unit the turret will face that unit as long as the tank is kept moving. Once the tank stops, the spot where it stopped becomes the new turret target. While the tank is moving again the turret will face that spot, untill the tank stops again, then this repeats. This behaviour can be reset if the tank is put in and out of siege mode.
- Goliath turret by default will be facing sideways to the body dirrection when it moves and it will sometimes look choppy as the goliath changes dirrections (same for Computer controlled Goliaths). When he stops the turret sometimes changes dirrection slightly to be more centered, it looks as if he is checking out the scenery.
This odd turret behaviour will stop if The goliath:
A- is ordered to attack and completes his attack (when already facing)
B- is ordered to attack and finishes facing the unit
C- is given a chance to stop moving while there are enemies present
After one of these the turret will face the same way as the body while he moves. The odd behavious will again start if the goliath is ordered to attack but is not given the chance to complete A or B of the points mentioned above.
(Note: sometimes this behaviour doesn't happen by default, seems random, 1/8 chance, seems to do with the dirrections of the goliath parts).
---
Keep in mind that when Starcraft loads these units, it makes changes to memory addresses which control who knows what. Aside from variables that control animation speeds there could be other variables changed.
Placing a unit for a player does alot of things
- The unit and all the data it has
- Score added for the player
- Map fog revealed to the player
It would be nice to find out what exactly gets changed.
QUOTE(Dabbu @ Oct 20 2005, 01:17 AM)
- Computer units will still attack normally, but
- Computer Tanks (siege also) and Goliaths will not attack, but will still follow enemy units with their turrets
[right][snapback]337560[/snapback][/right]
Sometimes Tanks in siege mode will attack. I played Flash Arena a few times to figure that out.
QUOTE(Voyager7456(MM) @ Oct 18 2005, 01:28 PM)
The night thing is awesome, I never knew that...
Unit Sprites do the same thing.
Also, Scanner Sweep will freeze units in whatever animation they are in (I had a marine walking forever, but was completely frozen)
Player 14 Interceptor is 2x speed, Scarab is 4x speed (You can notice the difference)
I once tried every unit for player 14.
Everything just froze the game before starting. (Except Dark Swarm (I think it was patched), Scanner Sweep, Scarab, Map Revealer, and Interceptor)
Well since no one posted about this before. In my experiments with p14 freeze, if you place the interceptor about half way down lenght wise, then place units after it above the mid, and units below, sometimes the units below wont be frozen, and the units above will be. It was pretty random of weither or not you could move the units below (Sometimes it crashed sometime they were fine. I never really found them all that useful, too many bugs ect...
quick question, i didnt read whole post, can u play normally with the "night time" effect in effect, like that would b pure pwnage str8 up
ADDITION:
well the last part with the lockdwn thing, i thought of something, could contuous repitition of makin lockdown circle less transpareant lead to the "UNKOWN WHITE CIRCLE 1-3" just a thought, ther about the same size am i rite...
another starcraft mystery to unlock
White Circle1-3 is an unused sprite. So, the answer is probably no. Most of the bugs/tricks, are caused by SC being a ten your old game. And that blizzard, unlike most game makers, made units to be used, and didnt use them, but left them unfinised and inapplicable, in the game (unfinished code, and open ended things). Like in Red Alter 2, there are units not used in the game but they can be placed, and or used in mods. Most games are like that. And the answer why SC is like that? I think you can figure out why, Blizzard doesnt want to use SC which has a strong fan base, ten years after its release. And its too busy with WoW.
how did u do the night effect?
Can the untis til lbe controled?
i asked same thing, was unanswred though, im thinkin u can only select, one of the maps i hav has the nite time effect, but u can only select the unit, not move or atk or anything