Staredit Network

Staredit Network -> UMS Assistance -> Help Counting Shots Fired
Report, edit, etc...Posted by Mp)Dungeon-Master on 2005-10-18 at 22:04:15
Hey! The newb's Strikes back! I need another tip a newb need! i'm seeking for it sround the forums from a while... maybe 1 or 2 weaks! I need to know how you count bullets? i mean. witch triggs?
sorry for my poor english! i'm Québecois, Candaian, i'm born in a french ocean! You are lucky guys... you've got the world's principal language! helpsmilie.gif pinch.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-19 at 00:02:39
Topic Split from Concepts
Report, edit, etc...Posted by RedNara on 2005-10-19 at 00:10:47
can you count the shots you fired is it possible.. maybe eud but i donno... becuaes i didnt think it was and i dont know much about EUD...
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-19 at 00:14:02
Meh, let me answer this: It isn't really possible, however a decrease in unit HP (thus signifying a shot) can be detected by EUD triggers. However, each trigger would only portain to one unit with a certain LocalID so you can't do a blanket search for shots very easily.
Report, edit, etc...Posted by Rantent on 2005-10-19 at 00:30:34
You can't do a razing counter like you could a perfect kills counter?
Granted it would take a little more work to get the razing amounts just right but It should be possible... shouldn't it?
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-19 at 00:43:46
I think he is trying to detect every time a unit shoots. Points aren't awarded for shots. I suppose you could do a virtual HP system..

Yes, you should be able to make a razing counter just as easily as a kill counter.
Report, edit, etc...Posted by fishgold on 2005-10-19 at 04:48:33
hmm, I will upload my Realistic ammo system as soon as possible. Many people seem to want to know how it works.. whistling1.gif
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