Staredit Network

Staredit Network -> UMS Assistance -> Quick Question
Report, edit, etc...Posted by Cheese_Burger_Eddy on 2005-10-20 at 00:48:49
[SIZE=7]Is there a trigger that can create the "previous" unit that just died, in a relatively simple way?[size]
Report, edit, etc...Posted by The_Dead_One on 2005-10-20 at 01:13:23
Perhaps an EUD that detects unit deaths...

Or:
Write it like a money for kills trig, but instead of giving money, give the unit that just bought the dust.

Look here for ideas:


http://www.staredit.net/index.php?showtopic=22044
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-20 at 02:12:53
Yes, that should work. Use a kills to cash system that award a sepecific value per specific unit and instead have it set a death counter to a Unit ID, then you can recreate that unit ID.

>>Map Making Assistance
Report, edit, etc...Posted by Subrosian on 2005-10-20 at 13:01:59
And also don't set deaths to 0 after you suffer a death, but subtract 1, since you might have more than one unit die in 1 trigger cycle. This is the difference between the kill and death triggers.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-10-20 at 19:08:22
Keep in mind that if you want the unit to recreate where your unit just died. You must put MOVE LOCATION TO X UNIT AT ANYWHERE before you give the unit.
Report, edit, etc...Posted by PCFredZ on 2005-10-20 at 21:22:48
QUOTE(Veritaserum @ Oct 20 2005, 07:08 PM)
Keep in mind that if you want the unit to recreate where your unit just died. You must put MOVE LOCATION TO X UNIT AT ANYWHERE before you give the unit.
[right][snapback]337869[/snapback][/right]

On a large scale, that leads to a different topic altogether. pinch.gif
Report, edit, etc...Posted by Oo.Turin.oO on 2005-10-20 at 21:34:59
Its still relevant...and if its what he wants its completely necessary.
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