Um i am making a bound and i wanna have 5 obs going at once. I wanna know what would be the best way to have multiple obs going at once. Should i make 1 huge trigger per set of obs or what? thats it i think hmm... O and i wanna know why i cant create eggs.
[QUOTE] "I chose hell over heaven because the devil is less strict." -G2W
One huge set of triggers where you put all the explosions on to one trigger.
or
A different set of triggers for each player.
QUOTE(Sniper @ Oct 20 2005, 12:08 PM)
One huge set of triggers where you put all the explosions on to one trigger.
or
A different set of triggers for each player.
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You Mean have each player create their own ob instead of comp?
yea that will work All Explosions Created At Once Or All In Different Player Sets Of Triggs OR All riggs Together But Uses Switches To Keep Going And Going..
idk what im talking about i havent made a bound for about a year i try to stay away from them
Hmm i really dont know how to do the obs for each individual player and stuff lol. if any1 knows how can they explain? also no one said which one the would prefer doing.
"I chose hell over heaven because the devil is less strict." -G2W
ok its like normal but one ob in each players set of trigger
Also, you cannot create the egg because it is considered and "X-tra" unit. You cannot spawn those units, like vaspene orbs etc. You can only preplace and move them to the designated spot.
Each obstacle trigger MUST BE under a different player or the waits will mess each other up. So...if you want 5 obstacles going at once, you must have a required 5 players (computer, nuetral, or human...doesn't matter) and each obstacle must be under a seperate player and that player must be part of the game.
Or you can use different kinds of timers (death counters, physical, and countdown).
QUOTE(LegacyWeapon @ Oct 20 2005, 03:13 PM)
Or you can use different kinds of timers (death counters, physical, and countdown).
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No its for waits and hyper triggers. The waits will not work properly if they are under the same player. It has nothing to do with the timers.
Yes, I would suggest using a death counter wait system for this. You have a death counter going up by 1 (preserved) and being reset to 0 once it reaches a certain value.
Then you can have things happen on the xth "click" of the counter.
QUOTE(DT_Battlekruser @ Oct 20 2005, 03:24 PM)
Yes, I would suggest using a death counter wait system for this. You have a death counter going up by 1 (preserved) and being reset to 0 once it reaches a certain value.
Then you can have things happen on the xth "click" of the counter.
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OHH i see what you guys meant. hmmm that sounds like it would work fine.
Ok ill try some of the stuff thanks ;p
[QUOTE] "Nike sponsers suicide now so Just Do It"
You will have to test a bunch though to get used to how many counters it takes to amount to 1 second so that you could time your obstacles. Good luck with it.
Fortunately, that testing has been done many times already by various different people:
There are 12 hyper-trigger cycles every game second. Or, a hyper-trigger cycle is around 84 milliseconds on "Normal" game speed.
I know that but i was encouraging him to learn the answers for himself.