i did the triggers right but why is it crashing when i move the screen anywhere?
ok when i cloak a SCV or a drone or a lurker, it doesnt crash me.
but when its going threw the trigger and if i move slightly anywhere and make the screen move it crashes!
is there a way to prevent this?
also i know if you cloak a unit like that it. some kind of rock sprite appears near the location that you did but it creates at a higher point and it tries to crash you if you look at it without fog of war.
but i tried making the thing disappear like it went off the map since i can only see like a little itty bitty peice of it.
do i have to completly not get it on the map to stop crashing?
QUOTE(Mp)MinigameEast @ Oct 20 2005, 06:26 PM)
do i have to completly not get it on the map to stop crashing?
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Yes. Problem solved

are you sure?
i dont think that works either....
ok the drones and scv is working perfectly, but the lurks are still crashing when i move.... is it becauce of replacing a turret for a lurker or you just cant cloak them perfectly in jungle terrain without crashing?
Why are you cloaking lurkers...once they burrow then they have the same state as being cloaked. Or are they going to be unburrowed?
once i get the lurkers ill give them two p7 which they automaticly burrow when i cloaked them. then some times they pop up and move anywhere they want for a good range of attack. it looks cool when you see a stealth lurker walking around.
Well since it doesn't sound necessary maybe you shouldn't try to cloak the lurkers. It sounds like there is a bug in it.
well it didn't say anything about a bug in the tutorials or in the forums.
no one has talked about it or no one experienced it.
can you even cloak a lurker with out the arbitor glitch?
QUOTE(KABOOM @ Oct 23 2005, 11:10 AM)
can you even cloak a lurker with out the arbitor glitch?
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I really don't think it is possible to cloak a lurker. As for the Arbiter trick, yhast no longer works. It used to work with patch 1.12, but that patch seems as if it came out years ago.
QUOTE(Forsaken @ Oct 23 2005, 12:07 PM)
I really don't think it is possible to cloak a lurker. As for the Arbiter trick, yhast no longer works. It used to work with patch 1.12, but that patch seems as if it came out years ago.
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He says it cloaks fine but if you move the screen WHILE it is in the process of cloaking...then it crashes.
Is the map in that much of a rush that you have to move it when it is in the process of being cloaked?
Why cant you just wait till its finished or does that still crash to?
Then I stand correted.

If it does cloak, cool.
QUOTE(No_Authority @ Oct 23 2005, 01:15 PM)
Is the map in that much of a rush that you have to move it when it is in the process of being cloaked?
Why cant you just wait till its finished or does that still crash to?
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Your not getting it. IN THE GAME, if you move the screen at all while the trigger for cloaking the lurker is processing...it crashes. You can't put on the map, "Please do not move your screen when purchasing a lurker or starcraft will crash". It's not in MAKING the map...
yes my map is that fast. its not one of those levels that you can sit there for like 2 minutes until the timer goes out for the next level.
plus i think if you build to many of them, then you crash.
i just wanted to know if it was possible or not, since the well known pros arent posting there opinions....
i can take it the cloaking lurk thing out of my map.

sorry we couldn't help you. I tried anyways.
Want to cloak lurkers? Ver' thee well... you can cloak the drone with this as well, just use the method as used in this map here
http://www.staredit.net/index.php?download=583
Simple as that, have fun.
[Am I the only one who knows of the methods used in the Experimental Maps section?] 2 things.... what was the point of the observer thing anyways?
and the other is that lurk is disabled but not the part i was mensioning.
mine cloaked and doesnt do the crazy thing, it actually looks cloaked.