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Staredit Network -> UMS Production -> Labyrinth
Report, edit, etc...Posted by Profundity on 2005-10-21 at 19:11:37
Ok... so they closed the old Labyrinth topic. No biggie. Had to say that I'm working on the map as I type this (not literally...) and it's near completion. The only things that remain are to fix/balance the unit stats, finish the unit spawn triggers, and add a leader board. Once again, no biggie... might add some secrets and "bells and whistles."

Still taking ideas. Post if you want me to add something cool. I'm hoping people will enjoy the defiler's swarm that creates infested terran. cool1.gif

Look for the map soon! biggrin.gif

[attachmentid=14676]
This is a sneak peek at the units available for use.
[attachmentid=14677]
This is just another screen shot I took... I felt one wasn't enough. tongue.gif
Report, edit, etc...Posted by TheDaddy0420 on 2005-10-21 at 19:17:05
You could try and add a wandering minatour or what ever its called. It just roams the map and if it sees you, you better run for your life!
Report, edit, etc...Posted by Urmom(U) on 2005-10-21 at 19:22:23
are you POSTITIVE that this wont get the nooks and crannies error?

edit: you should add teleports and blam so that it would be even harder!
Report, edit, etc...Posted by Oo.Turin.oO on 2005-10-21 at 22:22:01
You should have all locations for spawns/teleports/start/finish on random so that the maze is "different" every time. That would be awsome.
Report, edit, etc...Posted by Urmom(U) on 2005-10-21 at 22:26:57
Yea, sort of like a living maze. Or you could make it so that it changes every so often or something to confuse the player and make it sheer luck that he wins.
Report, edit, etc...Posted by Deathawk on 2005-10-21 at 22:54:01
The more advanced the labyrinth is the better, and the minotar sounds cool too.
Report, edit, etc...Posted by MindArchon on 2005-10-21 at 23:21:06
QUOTE(urmom @ Oct 21 2005, 04:22 PM)
are you POSTITIVE that this wont get the nooks and crannies error?

edit: you should add teleports and blam so that it would be even harder!
[right][snapback]338558[/snapback][/right]


If I'm not mistaken, the nooks and crannies error only occurs from isometric terrain.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-10-22 at 02:05:59
Would you be able to get us in-game screen shots instead of the ones on the editor please? I would like to see happy.gif
Report, edit, etc...Posted by RedNara on 2005-10-22 at 02:09:57
minatour & living maze idea i like try adding thoes wink.gif
Report, edit, etc...Posted by Profundity on 2005-10-22 at 10:10:26
Whoo comments...ok, I'll try to answer some questions and provide you with what some of my ideas are.

Ok, about the minotaur. I had considered that. What I was going to do was make him the Ragnasaur and make him invincible(I say this because I don't know if attacking him will make him flee from you... and minotaurs never flee.) You're probably saying "Well what the **** is that going to do?" The answer: Kill you. I wanted to make it so that whenever you came into contact with the minotaur you would die instantly and it would say "You have been eaten by the minotaur." or something.

In game screen shots... guess I can do that. there's not much to see... but I'll get a few later.

So far the only movement problems I've seen have been with the vehicles. The only major one was with the dragoon. They refuse to move diagonally...so I don't know if I should balance his stats to make up for the movement or just get rid of him all together... I've already got too few protoss units... the main reason for that is I don't want people to:

A. Complain about cloak
B. See beyond the walls that are next to them with an observer.
C. Complain about force vision for cloak so you always know where they are.
D. Etc.

Uhm... ok. On to what I have left to do/what I want to do:

Score board for kills/killing spree(In progress) - Every five kills adds to your killing spree count, at which time it displays a different message every interval that says something like "Player 1 is on a noob spree!" etc.

Unit stat balancing(In progress) - Sigh. So tedious.

Defiler swarm that spawns infested terran(In progress) - Don't you just love it? happy.gif The only problem with this one is... I see people casting it over walls to ambush people. I'm getting a mixed feeling of joy/anger about it. Ah well, I'll leave it in. cool1.gif

Money at certain intervals of kills(In progress) - Since the kill limit is 50 (Might extend it to 100... there will be a bunch of comp spawns and the max human slot # is 7.) Anyway... there will be an attack/armor limit of 10 for right now. Upgrade costs will be minerals and tech/ability costs will be gas.

Give upgrade/tech buildings to players(In progress) - I just have to worry about idiots that want to lift off the terran buildings... I suppose I'll just end scenario in defeat for them or something. crazy.gif

Minotaur!(In progress) - Grawr. I'll need help with the idea for this one. Hm... death upon contact with him. And yes, he will be set to randomly roam the maze. I'll even make it so that if he happens to hit a teleport it will still execute the ai trigger for him so he won't stop roaming. smile.gif

Extra units(Undecided) - I'll add this depending on what feedback I get. I don't know how I would set it up, either. I guess you could sacrifice a hefty sum of minerals and gas. Then again...people would want to keep that unit after paying for it... and I'm already out of room on the map so I can't store them anywhere... We'll see what happens.

Oh, and let's not forget:

CTF and Team Deathmatch(Undecided) - Depending on how well this map goes over I might adjust it and make a CTF or Team Deathmatch version. happy.gif

Ok, screenshots in a little bit. Back to messing with these damn triggers. crazy.gif
Report, edit, etc...Posted by OrbitStar on 2005-10-22 at 17:01:52
you can make it so some ways bloct with invincible nidus canals, and in order to get pass by you need to find and kill the other end of this canal thet is not invincible

as you know when you kill one end of the canal the ather end dies to!!!

(sory for gramma)
Report, edit, etc...Posted by T3mplaR on 2005-10-22 at 17:40:12
Sorry but there already is a map called Labyrinth, 2 maps actually.
Report, edit, etc...Posted by Deathawk on 2005-10-22 at 17:57:18
Now there is 3.
tongue.gif
Report, edit, etc...Posted by OrbitStar on 2005-10-22 at 18:55:09
he can call it labyrinth maze or somthing!!!
Report, edit, etc...Posted by AgenT_Nick on 2005-10-23 at 10:22:57
how about labyrinth arena!
another suggestion
a moition track to show nearby MOVING Units
or is there no fog?
Report, edit, etc...Posted by T3mplaR on 2005-10-23 at 10:29:09
http://starcraft.org/maps/scums/Singleplay...rinth+%5B1.0%5D

Actually I made a labyrinth quite a while ago wink.gif
Report, edit, etc...Posted by Profundity on 2005-10-23 at 12:02:41
Ah, well I'm new here and haven't had a chance to browse all submitted maps. Honestly I had come up with the concept for a Deathmatch type map from the 007 complex maps. Of course I had to add my own little twist so I figured "Hell, why not set it in a maze?" and bam... this idea sprung up. Hopefully I'm interpreting your comments correctly and I'm assuming you want me to continue but not copy your work. Once I get a chance to return to my computer I will download your map and rate it for you, then perhaps you could do the same for me? blushing.gif

Hopefully I can work out all the annoying bugs that have already come up in my triggers. -cough- Gotta' learn it eventually... closedeyes.gif

Anywoot, I will not be able to work on my map at all this upcoming week because I won't be at the house where my computer is. BUT. I will get some ingame screen shots for you guys ASAP.



Note on the nydus idea: I don't know how well that will work. The paths are one tile in width (rectangle) and any nydus would have to be preplaced and temporary, as the map cannot spawn buildings on the ground I used for the walls. Also, if you have any names for the playable or AI controlled units, feel free to submit them. I'm basically using every ground unit except Medics, Dark Templar (cloak, bleh), Ultralisks (Fat illegitimate childs... ), possibly Dragoons (They refuse to move where told, but I don't know if people will find that very annoying or what, we'll see.), other critters. No air units except the AI controlled Mutalisk that patrols at random.

Forgot to add that there is fog, but it's the kind of fog you get on those laser tag maps. Sometimes you get vision of places you normally wouldn't see. I think it adds to the maze's illusion. You could catch a glimpse of something and a myriad of thoughts would hit you. "Was that the cursed Minotaur?" "Was that a unit that can kill me, or can I take it?" "Why am I talking to myself?" You get the idea. tongue.gif

About the motion tracker. That feels a bit overboard. I mean... sure it would help, but c'mon. It's a maze. You're not supposed to know anything except where you are now. I prefer the element of surprise. smile.gif

Hrm... a new name for the map... damn. I guess... Labyrinth Pro? Get it... PROfundity.... ah hah. I am so not witty. pinch.gif

(Damn, I do like to chat, eh? tongue.gif )
Report, edit, etc...Posted by Deathawk on 2005-10-23 at 12:39:26
Why am I talking to myself--;
Sounds fun, how big will the map be?
Report, edit, etc...Posted by Kow_Lover on 2005-10-23 at 13:04:05
Do you have any predictions when will it come out?
Report, edit, etc...Posted by WoodenFire on 2005-10-23 at 15:41:10
Nook n' crannies error doesn't hav to be from ISOM terrain, it happens when you mass byte intensive tiles, ones that have difficult movment/blocking grids with the tile. This includes cliff bottoms n' tops which have angled movment paths...

This map looks good, units gonna be blind? Oo It would roxzors.
Report, edit, etc...Posted by Profundity on 2005-10-23 at 20:24:44
Hah...good idea with blinding them...I just might do that. That would mean rebalancing some stats, but oh well.

Predictions as to when it will come out... I'm not sure. Hopefully within a month at the latest. I say this because I have to go back and forth between houses and I only have one computer... cry.gif

Big? Byte wise, not a damn clue. SC map size though is like...128 x 190 whatever, I think..
Report, edit, etc...Posted by Deathawk on 2005-10-23 at 20:43:25
Pretty big.
Make sure the game isn't action deprived because of the size.
Like playing stealth mode on Halo 2 with 2 people on the biggest map!
It takes like 5 minutes to find the person -_-
Report, edit, etc...Posted by Profundity on 2005-10-23 at 20:55:56
There's wandering AI so you never run out of encounters.
Report, edit, etc...Posted by Profundity on 2005-11-11 at 09:55:14
Whoo...sorry for not updating in a while. (At school right now. >_>) ANYWAY. Going to try and do some more work on the map this weekend. I'll edit and post some in-game screenshots for you guys. biggrin.gif
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