QUOTE(PCFredZ @ Oct 22 2005, 04:09 PM)
Give a unit from a player who you're already Enemy against to P12.
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To extend upon this statement. Every unit given to player 12 will retain its original alliance status. If the unit was owned by a player that you were allied to...then that unit is also your ally and vice versa. By just simply PLACING units for player 12, the units will ALWAYS be "allied" because nuetral is simply allied to everyone.
QUOTE(Veritaserum @ Oct 22 2005, 05:29 PM)
To extend upon this statement. Every unit given to player 12 will retain its original alliance status. If the unit was owned by a player that you were allied to...then that unit is also your ally and vice versa. By just simply PLACING units for player 12, the units will ALWAYS be "allied" because nuetral is simply allied to everyone.
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How does this work in a Melee game? When a player leaves, the units are neutral regardless on what the owner's alliance status was. Just curious.
The way it works is this:
Your units retain their 'alliance status' towards units given to player 12. If you were enemy to the player before, then your units will automatically attack those units even after they are given to player 12. If you were allied to the player before, then your units will not attack them automatically, even after they are given to player 12.
All player 12 units are neutral towards all other units. If a unit that is attacking yours is given to player 12, it should stop attacking. Also, player 12 units will (almost) never run from units attacking them, nor ever attack back.
This, by the way, is how it works in a melee game - if a player leaves or is defeated, your units will still auto-attack that player's previous units. But they will not attack back.
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I'm quite sure that using SF or SCMDraft to make a trigger to set your alliance status to player 12 to enemy should work, though. Make sure that you're not trying to run a trigger for player 12.