Majesty
+Progress--
Trailer--Download: Temporarily Unavailable
--Ideas: 100%
--Terrain: 100%
--Locations: 100%
--Unit Placement: 100%
--Triggers Overall: 100%
---Randomization: 100%
---Majesty: 100%
---Computer Patrol Routes: 100%
---Heroes
----Inside Buildings: 100%
----Upgrading: 100%
----Spells: 100%
----Items: 100%
----Death Triggers: 100%
---Anti-Glitch
----Anti-Liftoff: 50%
----Misc.:100%
+Genre--RPG/City Building
+Players/Forces--2 to 5 Human Players
---1 as Majesty
---1 to 4 as Heroes
---Roles decided in-game
--2 Computer Players
---Monsters
---Kill to Cash system
--1 Neutral Computer
---Map Exploration/Miscellaneous Usage
+Storyline--See
Majesty website
+World MapWill put back up in Showcase thread
--World map is composed of 12x10 sections of 16x16 grids each
---The locations of monster lairs (15 total) and the Palace are generated in the centers of randomly picked sections
---Exploration of map results in creation of Map Revealers to simulate lack of Fog of War in original Majesty game
+Available Characters--Level 1 Palace
---Rogue
---Ranger
---Warrior
--Level 2 Palace
---Level 1 units
---Elf
---Monk
---Cultist
--Level 3 Palace
---Level 1 and 2 units
---Paladin
---Priestess
---Wizard
+Available Spells--ROGUE
---Steal
---Hide
---Poison
---Loot
---Multishot
--RANGER
---Clean Tracks
---Forage
---Bash
---Journey
---Multishot
--WARRIOR
---Bash
---Call to Arms
---Critical Strike
---Valor
---Berserk
--ELF
---Deceive
---Steal
---Poison
---Bartend
---Multishot
--MONK
---Critical Strike
---Stone Skin
---Vigilance
---Valor
---Harm Undead
--CULTIST
---Summon Varg
---Camouflage
---Summon Hellbear
---Werebear
---Charm Monster
--PALADIN
---Critical Strike
---Call to Arms
---Shield of Light
---Valor
---Harm Undead
--PRIESTESS
---Summon Skeleton
---Wither
---Summon Zombie
---Summon Vampire
---Control Undead
--WIZARD
---Fire Blast
---Teleport
---Fire Shield
---Fireball
---Meteor Storm
+Available Items--Marketplace
---Healing Potion
---Mana Potion
---Amulet of Teleportation
--Magic Bazaar
---Dirgo Strength Potion
---Fire Balm
---Invisibility Brew
+Monsters--Monsters spawn randomly from Lairs that were also randomly generated at the start of the game
--Monsters spawned in Lv. 1 Palace stage
---Giant Rat
---Goblin
---Skeleton
---Goblin Archer
---Varg
--Monsters spawned in Lv. 2 Palace stage
---Lv. 1 stage monsters
---Ratman
---Zombie
---Hellbear
---Werewolf
---Medusa
--Monsters spawned in Lv. 3 Palace stage
---Lv. 1 and 2 stage monsters
---Vampire
---Minotaur
---Ratapult
---Ratman Champion
--Monsters spawned after Bosses are beaten (Easter Eggs for beating the game)
---All previous monsters
---Shadow Beast
---Rock Golem
+Bosses--Each Boss spawns with a group of strong Monsters after each of the last 3 Lairs' destruction; random Monster generation will be paused when Bosses appear
---Liche Queen
---Witch King
---Rhoden the Rat King
+ScreenshotsWill put back up in Showcase thread
---To Be Revised & Completed