Staredit Network

Staredit Network -> UMS Assistance -> Making Specific Location Dark for Player
Report, edit, etc...Posted by DarkPythn on 2005-10-25 at 10:43:09
Ok just a question;

i want to make a location dark (not discovered)
but also want to put a unite i have at that location without let it being viewable?

thanks for your time
Report, edit, etc...Posted by Dark_Prophet on 2005-10-25 at 11:00:09
ummmm do you mean that you want the fog of war at that location??or that you don't want to have that area discoverable??
Report, edit, etc...Posted by DarkPythn on 2005-10-25 at 11:46:18
Fog of war is also good smile.gif
Report, edit, etc...Posted by Kumano on 2005-10-25 at 15:49:59
Only way I think is to make the player unvision himself, only problem would be making the other units see. You'll also have to make the unit a different player and get given to you, otherwise you will still see it right before you unvision yourself.
Report, edit, etc...Posted by KABOOM on 2005-10-25 at 16:22:42
Dark Prophet stole my avatar... angry.gif
and also for your problem just make a computer have map revealers everywhere but the place u don't want to be seen then get him to vision you and you unvision yourself. biggrin.gif
Report, edit, etc...Posted by Mp)MinigameEast on 2005-10-25 at 17:31:07
QUOTE(DarkPythn @ Oct 25 2005, 09:43 AM)
Ok just a question;

i want to make a location dark (not discovered)
but also want to put a unite i have at that location without let it being viewable?

thanks for your time
[right][snapback]341113[/snapback][/right]

this is if you know how to do lights off (no vision to yourself)
use player 9 unit on that location. after like 5 seconds or so, use a trigger to to give all player 9 units to you.
Report, edit, etc...Posted by PCFredZ on 2005-10-25 at 17:40:06
QUOTE(Mp)MinigameEast @ Oct 25 2005, 05:31 PM)
this is if you know how to do lights off (no vision to yourself)
use player 9 unit on that location. after like 5 seconds or so, use a trigger to to give all player 9 units to you.
[right][snapback]341313[/snapback][/right]

Keep in mind there's no such thing to get vision from P9 though.
Report, edit, etc...Posted by Mp)MinigameEast on 2005-10-25 at 17:45:07
but hes saying that he doesn't want to see that location being discovered.
i know you cant have player 9 vision but if you put a player that has vision and then make a trigger that takes off your vision.
then that location will still be discovered.

so he wants it to be a dark area that you have a unit under there.
Report, edit, etc...Posted by PCFredZ on 2005-10-25 at 17:55:03
Then you'll be susceptible to mixups in Multiplayer games.

DarkPythn, is it sufficient that you don't see anything on the map (instead of specific spots)? If so, simply turning off vision for self is enough.
Report, edit, etc...Posted by HolySin on 2005-10-25 at 18:10:57
If it's a specific location, perhaps have it so that if the player who controls a unit (I'll use Player 1) does not have any previous vision of that location but shares vision with another player (I'll use Player 2) so that Player 2 also does not have vision of that location and have it so that when Player 1 enters the location covered by the fog of war, they will have his or her vision disabled and have vision with Player 2 enabled. Player 2 however never sees Player 1's vision. I should probably debrief:

1. Create a location where there are no map revealers for Player 1 and 2 and is large enough so that a unit's vision does not take away the fog of war.

2. Player 1 can see Player 2's vision, but Player 2 cannot see Player 1's vision.

3. When Player 1 enters the location, his or her vision is disabled. (Player 1 does not see Player 1's vision)

4. When Player 1 enters the location, they can still see Player 2's vision.

5. When Player 1 leaves the location, Player 1's vision with Player 1 is enabled.

*This process allows you to use invisible units too*

The other, much simpler way is to have Player 1 disable vision with himself the whole time and only see Player 2's vision, but Player 2 does not see Player 1's vision.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-10-25 at 19:45:42
Thats way to confusing. If you wanted to actually view the whole map (not fog of war) except for select places, then you can just place map revealers for lets say player 8. Unvision ALL other places (preserved so you can't share vision with each other). And make the map revealers make a box around the area you don't want to see so you can't ever see it. Thats how they made shaded defence. I also put this feature into one of my maps so you could stack cannons without turning lights off. Here is the map if you want an example that badly but it is protected.
Choice Defence
Report, edit, etc...Posted by www.com.au on 2005-10-26 at 06:55:14
Man, thats something i had never thought of before, unallying yourself and allying a comp player with revealers.

Surely that would bring problems though.. would it?
Report, edit, etc...Posted by Kumano on 2005-10-26 at 08:25:49
If you can create units or have more then 1 unit of a type yes it would cause problems, otherwise you could just constantly have a location following each unit and have triggers like:

Trigger
Conditions:
¤ Always
Actions:
¤ Move Location X to marine (or whatever unit) at anywhere
¤ Remove all map revealer for player that visions you. (not remove at, it doesn't work with map revealers)
¤ Create 1 map revealer at Location X
¤ Preserve Trigger


Unfortunately, ground units would see over cliffs this way.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-10-26 at 10:36:32
ez...

simple heres te thing u want


*have a location suitible size around the area(s) u want black*

have 1 player with permanent vision

and make a location follow ur guy around

have tis trigger:

Condition:
cmmd exact 1 hero
bring 0 to *loc around black areas*

Action:
Create -unit for vis (dt? scourage?)- @ loc on hero
remove -unit for vis- @ loc on her
Preserve trigger

needs hyper

this will need quite a bit of testing to get the right amount of area till u get to the black area... the black area might not work how u wanted it... might be bigger/smaller, but its there!!

(if u want little areas cut outta the side for u to do stuff with ur unit, have map revealers on the sides covering the right amount of area)

problem solved smile.gif biggrin.gif smile.gif biggrin.gif tongue.gif
Report, edit, etc...Posted by PCFredZ on 2005-10-26 at 14:37:36
I think we gave him enough suggestions to think about for a week.
Report, edit, etc...Posted by KABOOM on 2005-10-26 at 15:26:14
lol ya and www.com.au its actually really simple and easy if you know what your doing biggrin.gif
Report, edit, etc...Posted by Oo.Turin.oO on 2005-10-26 at 19:52:42
QUOTE(www.com.au @ Oct 26 2005, 02:55 AM)
Man, thats something i had never thought of before, unallying yourself and allying a comp player with revealers.

Surely that would bring problems though.. would it?
[right][snapback]341768[/snapback][/right]

it only is a problem in things such as rpgs where you need fog of war. If the map you are currently making has full vision everywhere, except for a certain area where you want pitch blackness even if a unit is brought there, then my suggestion works perfectly. You have to mess with the map revealers if you want a perfect box though and you have to mess around alot to get a good judge of distance.
Report, edit, etc...Posted by Dark_Prophet on 2005-10-27 at 11:52:11
QUOTE(KABOOM @ Oct 25 2005, 01:22 PM)
Dark Prophet stole my avatar... angry.gif
and also for your problem just make a computer have map revealers everywhere but the place u don't want to be seen then get him to vision you and you unvision yourself.  biggrin.gif
[right][snapback]341251[/snapback][/right]

Lol sry about that DT's rock
Report, edit, etc...Posted by KABOOM on 2005-10-28 at 16:56:45
well you changed your signature so i'm happy now biggrin.gif
Report, edit, etc...Posted by AFL-InuYasha on 2005-10-28 at 21:52:17
well u could giv vision of all the players with a neutral computer player and have 1 burrowed ling constanly moved from a follwing location on each players unit so it cant b selected of course by the humans, and grnd units can see over cliffs, humans cant see there units when there in the area that u dont want players to see. now for shops and such or twns that are always seen, just make the owner of the units/buildings the neutral computer that the players hav vision with. thats my solution to the problem
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