Staredit Network

Staredit Network -> UMS Assistance -> [SOLVED] not atacht addons (and working)
Report, edit, etc...Posted by OrbitStar on 2005-10-25 at 13:54:08
addons thet are not atacht to buildings (fx. comstat station to Com. center), and working!!!

how to?

Report, edit, etc...Posted by Urmom(U) on 2005-10-25 at 14:33:53
try using the base mode in xtra-editor or scm draft 2
Report, edit, etc...Posted by Oo.Vic.oO on 2005-10-25 at 15:31:12
just place it 4 players 1-8 in scxe or sf or scm draft i think
Report, edit, etc...Posted by OrbitStar on 2005-10-25 at 15:41:25
cold it be don with trigers?
Report, edit, etc...Posted by Oo.Vic.oO on 2005-10-25 at 16:03:28
i dont think so...

ADDITION:
but u can pre place them n move them with triggers
Report, edit, etc...Posted by OrbitStar on 2005-10-25 at 16:07:41
ok, i whas just thinking mabe you can make it with trigers like pylon less buildings,
thet way, but i gues no.
Report, edit, etc...Posted by KABOOM on 2005-10-25 at 16:25:24
pretty sure you can create addons with triggers but getting the locations in the right spot if your building the building randomly is harder and not sure about it
Report, edit, etc...Posted by Oo.Vic.oO on 2005-10-25 at 17:33:15
i think he wants 2 create addons with trigger n still b able 2 use the addon...
Report, edit, etc...Posted by LegacyWeapon on 2005-10-25 at 17:34:24
Creating them with triggers results in them being owned by Player 12.
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