Staredit Network

Staredit Network -> Modding Assistance -> How Would You make
Report, edit, etc...Posted by Corbo(MM) on 2005-10-27 at 20:44:16
just asking ..i think the topic is very clear bu just in case
how would you make a controlable larva...without replacing the grps...and no ICECC plz becuz i can't run it ...sad.gif oh and hmm...maybe hmmm speed up the larva a bit becuz u know they are kinda slow
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-10-27 at 22:26:36
QUOTE(corbo @ Oct 27 2005, 07:44 PM)
just asking ..i think the topic is very clear bu just in case
how would you make a controlable larva...without replacing the grps...and no ICECC plz becuz i can't run it ...:( oh and hmm...maybe hmmm speed up the larva a bit becuz u know they are kinda slow
[right][snapback]342828[/snapback][/right]

you cannot actually make it controllable but I found a way to make them stand still for easier selection, simply uncheck the uknown in images.dat for the zerg larva but dont check it for its death animation
Sorry but this is hardcoded for larva tongue.gif (but for other units edit the speed and acceleration to change it)
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-27 at 22:31:04
So giving it a MOVE button and giving the MOVE button the right variable doesn't mean you can move it (but still have it random move, this should be in standing-animation iscript)?
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-10-27 at 22:33:25
I meant you cannot do it without memgraft or hex editing
Report, edit, etc...Posted by BroodKiller on 2005-10-28 at 01:20:58
First thing are the AI actions: you need to set them to something different that they have because the random movement is also controlled this way (I think...)
Then, you need to alter a few Advanced properties and skip through the flingy-sprite-images chain to change their properties to something ressembling an other unit.

I think IceCC would have nothing to do in-here.
Report, edit, etc...Posted by Corbo(MM) on 2005-10-28 at 22:21:21
thanks i'll try to do it when i install sc
so add a move button to see if it works and umm....just for the record...41 views and 4 answers....ha...
Report, edit, etc...Posted by TerminaterCE on 2005-11-11 at 17:16:23
you can add teh move button now thanks to DiscipleOfAdun.

Click The Large Letters That Say DOWNLOAD
Report, edit, etc...Posted by Corbo(MM) on 2005-11-11 at 20:44:26
yeah and actually i'll make my newest idea
Infested CC. >>Infested terran>>nuke, morph to infested kerrigan biggrin.gif and i'm gonna give nukes to that kerrigan too

ADDITION:
why to open a new topic right i hope you read this biggrin.gif k i was messing around with the new memgraft 1.13e and i gave normally nuke avility to my infested terran that worked and everything it's allright(by the way when you nuke the infested terrain dies then comes out again, very funny)
ok there was no problem at all then i try to select 2 units and boom crashed
any ideas?
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