Staredit Network

Staredit Network -> UMS Assistance -> Infinite Resources
Report, edit, etc...Posted by Serpent_Guard on 2005-10-28 at 19:28:36
How do you set a resource 'unit' to have infinite capacity, so it never runs out? (This includes vespene as well as ore.)
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-28 at 20:02:05
Impossible. You can preserve-set them to a value however.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-10-28 at 20:18:49
QUOTE(DT_Battlekruser @ Oct 28 2005, 04:02 PM)
Impossible.  You can preserve-set them to a value however.
[right][snapback]343295[/snapback][/right]

It can't be impossible i've seen it happen on some maps before (i can't remember what they are). But i swear its been done.
Report, edit, etc...Posted by roule on 2005-10-28 at 20:44:13
They simply set it to a really huge amount i think it makes the counter bug. I've also encountered this before.
Report, edit, etc...Posted by Merrell on 2005-10-28 at 20:56:11
He is not talking about the amount of minerals/gas YOU have! He is talking about the number of minerals/gas in a Mineral Field or a Vespene Geyser. You can have it on a hyper trigger to set to a certain amount, but 65535 is the highest preplaced if you were wondering.
Report, edit, etc...Posted by Oo.Insane.oO on 2005-10-28 at 21:14:17
Ive seen some maps that it just shows the mineral and gas sign with no mineral count and its infinent but y not just make all buildings cost nothing?
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-28 at 21:32:08
QUOTE
Ive seen some maps that it just shows the mineral and gas sign with no mineral count and its infinent but y not just make all buildings cost nothing?


QUOTE(Merrell @ Oct 28 2005, 05:56 PM)
He is not talking about the amount of minerals/gas YOU have! He is talking about the number of minerals/gas in a Mineral Field or a Vespene Geyser. You can have it on a hyper trigger to set to a certain amount, but 65535 is the highest preplaced if you were wondering.
[right][snapback]343328[/snapback][/right]


*cough (to above).

This topic is totally covered now.


Topic Locked
Next Page (1)