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Staredit Network -> UMS Assistance -> [SOLVED] Cloaking w/Triggers
Report, edit, etc...Posted by Doodan on 2005-10-29 at 11:24:25
Okay, so I'm wondering it's possible to make something cloak with a trigger. Specifically, in my game the Kerrigan ghost is giving a demonstration to the player and I want her to cloak and walk around. She is controlled by a neutral player. Is it possible to have her cloak with a trigger? My current solution is to remove her and replace her with a cloaked Kerrigan and then back again when it's time for her to uncloak. Any help would be appreciated! smile.gif
Report, edit, etc...Posted by Voyager7456(MM) on 2005-10-29 at 12:38:26
This tutorial should help: http://www.staredit.net/index.php?tutorial=175

Try attacking it with a DT when you want it to cloak, then set it's energy to 0 when you want it to decloak.
Report, edit, etc...Posted by Doodan on 2005-10-29 at 12:58:22
Damn... in my map its sort of a "movie" scene and having her get attacked wouldn't really fit in with what's going on. I guess I could always have her say "LOOK!" and have a center view trigger look away while I remove her and replace her with a cloaked Kerrigan. But that would make her seem less cool, knowwhutImean?"

Any other ideas?

ADDITION:
OOOO!! I could have her walk behind a tree as she's talking!!! There I could remove and replace her without the player seeing it. You wouldn't hear the sound of the cloak activating, but it would accomplish what I'm after! Thanks anyways, Voyager.
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