Do you have a mild question that no one seems to help you with?
Do you want to get into terrain but don't know where to start?
Are you a beginner at terrain with a beginner's question?Look no further!
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The Resources.=-=-=-=-=-=-=[/center]
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SCMDraft2 Starforge X-tra Editor [/center]
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The Palette.=-=-=-=-=-=-=[/center]
[center] ~SCM [
√], Starforge [
√], X-tra [
X]~ [/center]
The palette is a wonderous device, every possible terrain tile within a tileset (Jungle, Ashworld etc.) indexed for blending and creation of custom pieces.
~SCMDraft Aproach~1.Open SCMDraft with any map you have in mind.
2.Now either click Windows > Terrain Palette. Or isometrical > Tileset Indexed along the top GUI.
3.If the later; You're done! Just drag the sides of the window into a larger format for increased visibility.
b)If the former, click Isometrical > Tileset Indexed on the new popup window, drag into a larger window and tada! You're done.
~Starforge Aproach~1.Reapeat step one from the previous, replacing SCMDraft with Starforge.
2.Click Unit Layer > Terrain Layer on the top GUI.
3.Click Palette.. on the new side GUI.
4. Tada, you're done. The new window is Starforge's sexy default large palette.
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Brushes of Leonardo.=-=-=-=-=-=-=[/center]
[center] ~SCM [
X], Starforge [
√], X-tra [
X]~ [/center]
Brushes are a nice Starforge only feature wich can make terraining go by much faster with a little experience.
1.Open starforge and your map/terrain piece.
2.Click Unit Layer > Terrain Layer on the top GUI.
3.Click Custom... on the new side GUI
4.This is the brush palette, notice the emptiness.
-To add custom brushes-
1.Drag the mouse (while clicked) over your terrain piece.
2.Right click > Create Brush.
3. Tada, you're done. Right clicking areas on the brush make them transparent and to save the brush just click save!
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Cut and Paste.=-=-=-=-=-=-=[/center]
[center] ~SCM [
√], Starforge [
X], X-tra [
X]~ [/center]
1.Open your piece in SCMDraft and click Isometrical > Cut/Copy/Paste on the top GUI.
2.Open the terrain palette while in this layer.
When in this mode simply right click and select copy / paste / cut, or use the coresponding keyboard shortcuts.
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Cliffs; Always Seen, Never Heard.=-=-=-=-=-=-=[/center]
[center] ~SCM [
√], Starforge [
√], X-tra [
X]~ [/center]
Cliffs are simply dirt to high dirt with a few more high dirts in between.
1.Open your favorite palette program.
2.Lay some isom high dirt and put water around it.
3.Exchange the water for matching cliff pieces in the palette.
4.If you're too lazy just add the tiles onto the high dirt.

(I wouldn't suggest starting there.)
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Blending for Dummies.=-=-=-=-=-=-=[/center]
[center] ~SCM [
√], Starforge [
√], X-tra [
X]~ [/center]
The most important aspect in terraining, how to make your pieces not blocky without resorting to sprites. (Which is incredibly useful for large maps.)
1.After making your initial most likely poor isom and rectagular piece open up the good ol' palette and start searching.
2.Look CAREFULLY it doesn't have to be a piece of a cliff to finish your cliff-temple blend. Hell, it doesn't even have to be a piece of temple, maybe it could be a piece of the bridge?
3.Be patient, you won't get godly skills overnight and it might take longer than 2

if at first your blend doesn't succeed try, try again.
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Doodads and Sprites.=-=-=-=-=-=-=[/center]
[center] ~SCM [
√], Starforge [
√], X-tra [
√]~ [/center]
A sprite is a static image within the game that units can walk under, a doodad is a sprite combined with a piece of tileset unique terrain that serves as an obstacle or as cover.
~SCMDraft Aproach~1.Open SCMDraft and click Terrain > Sprites on the top GUI.
2.Look through the list of sprites until you find one you like, the place it.
For doodads.
1.Click Windows > Doodad Palette on the top GUI
2.Place the doodads on the right terrain, illegally placed doodads are just plain ugly.
~Starforge Aproach~1.Open Starforge and click Units Layer > Sprites Layer on the top GUI.
2.Next, click Mode : Unit on the side GUI, it should now say Mode : Sprite and the tree menu should be much much larger.
3.Simply look thtough the tree for the sprites you want, even the units are counted as sprites.
For doodads.
1.Open the custom brush palette in starforge.
2.Click Load... and select the set of doodads you want from the Starforge Data file.
3.Again, don't use the for ugliness.
~X-tra Approach~
(Sprites not supported.)1.In X-tra editor click Terrain Layer > Doodad Layer on the top GUI.
2.BOOM the doodad palette pops up automatically and you're good to go.
~EldFire.GRP~Perhaps the most wondered of sprite in all of terrain, eldfire.grp is basically a unused bullet that now serves no other meaning than making waterfalls sparkly.
It is located in Sprites Layer > Mode: Sprite > Bullets > eldFire.grp in starforge, and Sprites > Sprites > Unknown > Unknown > Unknown03 in SCMDraft.
(I suggest using this in SCMDraft becaus eit has a huge ugly yellow ring in starforge.)
Well, it's far from complete, but it's a start. Hopefully we can oneday catalogue and answer all those questions about terrain out there.