Staredit Network

Staredit Network -> StarForge -> Triggers won't work! (And wat's .bak?)
Report, edit, etc...Posted by cybernet212 on 2005-10-29 at 18:31:28
I'm almost done with this really cool map... I tested the triggers. Nothing happens! It's like I didn't make triggers.. Also... Every time I save it creates something weird like (Ex.).bak.bak.bak.bak.bak.bak.bak.scx. Why does it do that?!

P.S. - I am not a noob!
Report, edit, etc...Posted by Kumano on 2005-10-29 at 19:25:17
It makes backups, and if it has .bak many times then you probably open the backup, and it makes a backup of the backup making it <Name>.bak.bak.

For the triggers not working, it would be nice to actually see what you put in the trigger.
Report, edit, etc...Posted by cybernet212 on 2005-10-29 at 20:13:09
Bring(CurrentPlayer, AtLeast, 1, AnyUnit, Up 1-2);


MoveUnit(All, AnyUnit, CurrentPlayer, Up 1-2, Dest. 1-2);
PreserveTrigger();
Comment("Up 1-2");

P.S. - This is for a Sims game.
Report, edit, etc...Posted by Kumano on 2005-10-29 at 21:00:06
What player is it set for?
Report, edit, etc...Posted by cybernet212 on 2005-10-29 at 21:31:52
Current Player.
Report, edit, etc...Posted by Cole on 2005-10-29 at 21:46:34
No like
Force 1
Force 2
Force 3
Force 4
All Players
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6 etc...
Report, edit, etc...Posted by cybernet212 on 2005-10-29 at 23:46:15
That IS a checkmark on there...

P.S. - Seems more of a chatroom than a forum xD

ADDITION:
Oh geez, that DOES work... Thanks!
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-30 at 00:37:23
Yeah, "Current Player" does not run triggers.

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