Im making a defense, where when you create a pylon, the pylon is destroyed and in its place is a cannon. Now my problem is I need all cannons to be enabled at all times but using only a 1 or 2 locations. Ive tried creating the cannon in a different place, enabling it in that location and then moving the cannon to where the pylon was, but that didnt work.
the trigger that removes the pylon and creates the cannon, just add create a zergling(burrowed) for player 12, then on the enabling trigger, hav a trigger that keeps giving 1 zergling to p8, then centering a location on it, enabling the cannon, then on another trigger, once p12 commands no lings, giv all lings owned by p8 to p12 and voila, make sur they all hav preserve trigger. thats wat they do in town wars if i remember correctly