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Staredit Network -> UMS Assistance -> [SOLVED] Enabling mass units with 1 location
Report, edit, etc...Posted by DeadlyRuler on 2005-10-31 at 12:01:22
Im making a defense, where when you create a pylon, the pylon is destroyed and in its place is a cannon. Now my problem is I need all cannons to be enabled at all times but using only a 1 or 2 locations. Ive tried creating the cannon in a different place, enabling it in that location and then moving the cannon to where the pylon was, but that didnt work.
Report, edit, etc...Posted by -Hell- on 2005-10-31 at 12:21:01
are u trying to make it like the bunker on the game ? dots.gif
Report, edit, etc...Posted by PCFredZ on 2005-10-31 at 12:29:36
You had a topic just like this one, did you read the replies?
Report, edit, etc...Posted by DeadlyRuler on 2005-10-31 at 12:35:52
woops didnt know he reopended the subject
Report, edit, etc...Posted by IA-Sky on 2005-10-31 at 16:53:21
you can center the location on a unit. so the location moves where you move the unit.
Report, edit, etc...Posted by AFL-InuYasha on 2005-10-31 at 17:21:52
the trigger that removes the pylon and creates the cannon, just add create a zergling(burrowed) for player 12, then on the enabling trigger, hav a trigger that keeps giving 1 zergling to p8, then centering a location on it, enabling the cannon, then on another trigger, once p12 commands no lings, giv all lings owned by p8 to p12 and voila, make sur they all hav preserve trigger. thats wat they do in town wars if i remember correctly
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