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Staredit Network -> UMS Assistance -> [SOLVED] Trigger Problems (Map Included)
Report, edit, etc...Posted by blue_sphere on 2005-10-31 at 21:24:14
Hello staredit community,

First of all. Thank God for this site. Its great to see a site dedicated to this type of thing, because mapmaking isnt easy.

I am new to this so any assistance you could give would be apprecaited.

I am currently making a map that allows for the players to move units and rescue towns, while fighting the zerg.

Also NOTE: I have taken out some sounds in the briefings for size purposes.


I am having trouble with this map. I cannot get the following triggers to fire:

For player 7: I cannot get my "create units" trigger to work. What I want it to do is just to keep sending waves of different units at the players. I would like the trigger to repeat. for some reason though nothing happens for my units.

Player 8: I have my locations correct, and I do believe I have the right AI on both. Computer player 8 is not expanding and trying to attack me however.



If you find anything else wrong or something that you could "add" to make my map run smoother I would greatly apprecaite it. Please just let me know in your post what you changed. Also if you are feeling really generous and write some huge trigger or something please let me thank you in advance!

Please let me know and I will include you in the credits if you want.


Report, edit, etc...Posted by KABOOM on 2005-10-31 at 22:41:27
ok well for your first problem i'm guessing that your condition wasn't meet or you screwed up on the create unit thing.

second make the al script zerg insane campaign at location that should make it expand and be somewhat of a challenge.

NOTE: I didn't have time to review the map so i just answer what i thought would be the problem
Report, edit, etc...Posted by Quake on 2005-10-31 at 22:58:39
QUOTE
second make the al script zerg insane campaign at location that should make it expand and be somewhat of a challenge.


Im pretty sure KABOOM covered your second problem
Your first one, I think i can find 2 solutions to it.

1. Your waits are too long, maybe try shorting them
2. The location your spawning them in, is it being jammed by a building or other units?
Report, edit, etc...Posted by blue_sphere on 2005-10-31 at 23:20:20
for question 2: I do have the condition set on always. The actions are on wait times so that it SHOULD wait 15 min spawn something wait 8 min spawn something. ETC.

Also I do have buildings where I have the location for them to spawn, however, I do not get any warnings such as "Cannot create {unit} at {location}" It just doesnt do anything. I have the location over a wide area as well so I believe that the units that i set could spawn in the designated location.

For question 1 KABOOM: The AI Script I have done. Insane actually did nothing at all. I looked around and found that the "custom" campaign makes the units actually expand. The custom AI is what I want, I just cant get it to work for player 8. PLEASE NOTE: I did get it to work for player 7.

If someone could please just take a look when you have time that would be great. I am very excited about this map, and I have tried everything to fix it on my own. I do know a little about what I am doing. This was my last resort.

Please let me know...
Report, edit, etc...Posted by LegacyWeapon on 2005-10-31 at 23:41:37
I'm sure you are experiencing wait blocks (waits are longer than usual). The best way would be to use different kinds of timers such as Physical Timer, Countdown Timer, or Death Counters Timer.
Report, edit, etc...Posted by blue_sphere on 2005-11-01 at 01:41:28
Would someone mind taking a look at the map please?

I am sure its just a few small things that i am missing that someone more experienced would instantly pick up on.
Report, edit, etc...Posted by MindArchon on 2005-11-01 at 01:52:13
QUOTE(blue_sphere @ Oct 31 2005, 11:41 PM)
Would someone mind taking a look at the map please?

I am sure its just a few small things that i am missing that someone more experienced would instantly pick up on.
[right][snapback]345784[/snapback][/right]


I took a look at it and it's wait blocks for sure. Here is a quote from legacy..

QUOTE(LegacyWeapon)
Triggers process one at a time too. Waits (and center locations in Single Player) are a special occasion where triggers run some of their actions, halts and runs any other triggers, and then finishes their actions.

Wait blocks are a perfect example of triggers running one at a time. During a wait block, none of other triggers run because trigger checking is halted due to the wait block. A wait block is also a super long wait.

So if you did a spawning marine trigger + preserve and then a wait 10,000 trigger. It would spawn 2 marines, wait 10 seconds, and then continue spawning marines as usual (assuming you aren't using hypers).

Spawns the first Marine upon checking triggers normally.
Spawns the second Marine upon checking triggers before waiting.
Halts trigger checking for 10 seconds (from the wait).
Spawns next Marine from checking triggers normally.
Report, edit, etc...Posted by blue_sphere on 2005-11-01 at 13:20:44
Wait Blocks are causing my problem then?

In that case, how would I use the countdown timer so that it wouldnt interfere with my other triggers?


Also has anyone found a problem with my AI script for player 8? The town just isnt doing anything. It works for player 7, just not 8.

Thank you for looking at it mindarchon.

ADDITION:
Ok I have most of it working I will create a new topic if i have any more questions. Thank you guys!
Report, edit, etc...Posted by LegacyWeapon on 2005-11-01 at 17:22:28
I said wait blocks were causing your problems. I had looked at the map. Must people explicitly state that they looked at your map?

>Solved.
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