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Staredit Network -> UMS Assistance -> [SOLVED] Hyper Trigger Problem
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-01 at 11:56:51
I have been map making for some time now but one thing i never got to fully understanding was how to use the "wait" action along with hypertriggers. Now we all know that when you use hyper triggers, then use the "wait" action, it makes the triggers go horribly wrong. But i believe there's a way around that problem... I just cant find that other way to make the trigger work.

So for instance, lets say i used hyper triggers in a map to make the triggers work faster. But later in the game, i want to be able to create 2 zealots every 3 seconds in a certain area. How would i be able to do that withot using the wait command?
Report, edit, etc...Posted by TDT-DaRkFiRe on 2005-11-01 at 12:20:08
QUOTE
Fwop_

I don't know if anyone else came across this, but I didn't see it anywhere else so I'll just post it.

Instead of using waits, which can sometimes interfere with gameplay, you use death counters. Hyper Triggers are required. And since there is still a very short pause when doing preserve trigger, it won't increase it to the limit instantly, so you can figure out how much seconds there are in a certain amount of deaths.

Formula:

Length of Second(s) ยท 11.8 = X

11.8 is about the amount of death counters that will go up in one second.


http://www.staredit.net/index.php?tutorial=125
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-01 at 13:02:38
Genius. Simply genius. thanks alot man. youve made me a very happy man.
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