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Staredit Network -> UMS Assistance -> [SOLVED] Random Items
Report, edit, etc...Posted by FizzleBoink on 2005-11-01 at 17:18:19
I'm making an arena/click type of map and am wanting to include random power ups throughout the game, however my triggers fail to do just that. Now before you give me links to the Tutorials Database, I've already read (U)Bolt_Head's randomization tutorial, helpful but not too helpful in my situation.

DISREGARD THE ABOVE PEOPLE! THE TEXT BELOW IS THE IMPORTANT THING!

Anyone care to share their triggers for random power ups?
Report, edit, etc...Posted by Urmom(U) on 2005-11-01 at 17:32:48
Just make it so that the outcome of the switches are in the condition along with the other set switch. Then do the powerup that you want for each outcome. That's basically it.
Report, edit, etc...Posted by FizzleBoink on 2005-11-01 at 17:38:42
Okay. Here is what I put:

QUOTE
Trigger Conditions:
- Switch 4 is cleared
Trigger Actions:
- Switch 4 is set

QUOTE
Trigger Conditions:
- Switch 4 is set
Trigger Actions:
- Randomize switch 1
- Randomize switch 2
- Randomize switch 3
- Preserve Trigger

And I set all the items to spawn with varying conditions such as:
QUOTE
Trigger Conditions:
- Switch 1 is set
- Switch 2 is set
- Switch 3 is cleared
Trigger Actions:
- Create 1 "PowerUp" at "location" for "Player"
- Clear Switch 4
- Preserve trigger


Come to think of it now though... How would I be able to time them so that it takes a while for each power up to appear?
Report, edit, etc...Posted by LegacyWeapon on 2005-11-01 at 17:39:03
What do you mean by "not to helpful" in your situation? It covers switch randomization which allows you to run random triggers (MEANING ANY ACTIONS!). How can it not be helpful in your situation?

Okay, I have added another part to the tutorial that just gives the triggers and doesn't teach anything since people keep complaining about not understanding the tutorial.

Edit: If you wanted a wait time before you rerandomize... just make a 'wait' before setting switch 4 in trigger 1.
Report, edit, etc...Posted by FizzleBoink on 2005-11-01 at 17:45:38
I have read the tutorial thoroughly and have fully understood it after the fact that I posted this topic. Thanks for the help any way.
Report, edit, etc...Posted by Toothfariy on 2005-11-01 at 18:22:30
umm all that should happen is you use all the different combos of randomized triggers. thats about it.
Report, edit, etc...Posted by FizzleBoink on 2005-11-01 at 18:34:18
I did use different combos of randomized triggers hence the quote
QUOTE
And I set all the items to spawn with varying conditions such as:
Report, edit, etc...Posted by Joshgt2 on 2005-11-01 at 18:40:26
Just like anything in life, try double checking your work. Go back to the tutorial and make sure you followed it correctly and that you did not miss anything inbetween.
Report, edit, etc...Posted by RedNara on 2005-11-01 at 18:46:23
just set the triggers like how u bolt head did it works better...
and BTW u bolt heads post really helps you...
Report, edit, etc...Posted by PCFredZ on 2005-11-01 at 18:52:05
QUOTE(FizzleBoink @ Nov 1 2005, 06:18 PM)
Anyone care to share their triggers for random power ups?
[right][snapback]346085[/snapback][/right]

Majesty RPG (work in progress).

Instead of powerups, random monsters are created. Look under P6, ">>Monster Spawn>>>>" for the triggers.
Report, edit, etc...Posted by FizzleBoink on 2005-11-01 at 19:02:54
QUOTE(Joshgt2 @ Nov 1 2005, 12:40 PM)
Just like anything in life, try double checking your work. Go back to the tutorial and make sure you followed it correctly and that you did not miss anything inbetween.
[right][snapback]346202[/snapback][/right]

QUOTE(BoyScout)
just set the triggers like how u bolt head did it works better...
and BTW u bolt heads post really helps you...

If you aren't going to post something even remotely helpful, please STFU! and please read this before posting something that is similar to both Joshgt2 and BoyScout's replies...

Thanks PCFredz and others for helping me out on this endeavor. Requesting that this topic be closed.
Report, edit, etc...Posted by LegacyWeapon on 2005-11-01 at 19:27:40
I'm sure you can close it yourself but whatever.

>Solved.
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