I was showing my friend a map I made with a few concepts, and he said to post it here. So here you go..
siege a tank, and you get a turret that shoots very fast. (how fast? I don't want to check.. probably about 10/second or something?) It can attack all around it, except for a small piece at the bottom.
Siege the tank again and you get a spore colony. (Shoots same rate as turret... I think). It can attack in any direction. (Creep spreads quickly, same effect in Loony Defence)
How?
I used this trigger:
Trigger |
Players: |
¤ Whoever |
Conditions: |
¤ Whatever |
Actions: |
¤ Remove 1 Terran Missile Turret
|
¤ Create 1 Missile Turret
|
¤ Preserve Trigger |
And I use a 100ms HyperTrigger (Turret works with 0, but it can only attack above it, and nothing else works).
If you use a higher wait, you can get things to work, but it slows down the rate of fire.
(This is kinda unrelated, but I found it in a test of this map; so I just added it)
Then siege it again and you get a "glob" of creep under your wraith.
Just do similar thing from above, only use a zerg building and put the remove
after the create. (If you use a normal creep building (Spawning Pool, Hydra Den, special building, etc.) or a Colony (Creep, spore, sunken) you just get a square the size of that building. But if you use a Hatchery (Hatchery, Hive, Lair), you get a big glob of it (as shown in attached map).
If you use the trigger I used:
Trigger |
Players: |
¤ Whoever |
Conditions: |
¤ All players brings at most 0 any unit to 'Location 0'. |
Actions: |
¤ Create 1 Hive at 'Location 0'
|
¤ Remove Hive at 'Location 0'
|
¤ Preserve |
Then when a unit goes there it will stop creating the building, and give time to build something. (Also, I made Location 0 a ground location (unchecked air) so air units wont do anything when they pass over)
Uses of these?
Rapidfire buildings for Defences, or wherever you could use them with set locations. Also works with units! Just have to find a unit that will have enough time to attack, remove, create, attack, etc. with just triggers. (Reaver works, but will not regularly fire. Tanks work, as long as there is enough time for the turret to spin. Goliaths work a bit, as long as they are spawned facing the direction of an enemy. Melee Attackers do not work; I even had them spawn on a unit... Well.. anything works as long as it has enough time to attack)
The creep could be an easy way to spread creep without putting 3000 creep colonies, and it is mobile so if you kill the creep colonies, you do not have to find a patch of creep and make a "creep bridge"
Use your amagination
Where the hell is the map?!
Here: [attachmentid=14985]
(Called "Turret" because that is the thing that was in there first; and I started testing with some other things, and added them)
Similar (or even the same) things may have already been found/posted, but my friend (you know who you are
) told me to post this.