Staredit Network

Staredit Network -> Concepts -> Fast Attacking Units & Creep Spreading
Report, edit, etc...Posted by O)FaRTy1billion on 2005-11-01 at 23:44:01
I was showing my friend a map I made with a few concepts, and he said to post it here. So here you go..
siege a tank, and you get a turret that shoots very fast. (how fast? I don't want to check.. probably about 10/second or something?) It can attack all around it, except for a small piece at the bottom.
Siege the tank again and you get a spore colony. (Shoots same rate as turret... I think). It can attack in any direction. (Creep spreads quickly, same effect in Loony Defence)

How?
I used this trigger:
Trigger
Players:
¤ Whoever
Conditions:
¤ Whatever
Actions:
¤ Remove 1 Terran Missile Turret
¤ Create 1 Missile Turret
¤ Preserve Trigger

And I use a 100ms HyperTrigger (Turret works with 0, but it can only attack above it, and nothing else works).
If you use a higher wait, you can get things to work, but it slows down the rate of fire.

(This is kinda unrelated, but I found it in a test of this map; so I just added it)
Then siege it again and you get a "glob" of creep under your wraith.
Just do similar thing from above, only use a zerg building and put the remove after the create. (If you use a normal creep building (Spawning Pool, Hydra Den, special building, etc.) or a Colony (Creep, spore, sunken) you just get a square the size of that building. But if you use a Hatchery (Hatchery, Hive, Lair), you get a big glob of it (as shown in attached map).
If you use the trigger I used:
Trigger
Players:
¤ Whoever
Conditions:
¤ All players brings at most 0 any unit to 'Location 0'.
Actions:
¤ Create 1 Hive at 'Location 0'
¤ Remove Hive at 'Location 0'
¤ Preserve

Then when a unit goes there it will stop creating the building, and give time to build something. (Also, I made Location 0 a ground location (unchecked air) so air units wont do anything when they pass over)

Uses of these?
Rapidfire buildings for Defences, or wherever you could use them with set locations. Also works with units! Just have to find a unit that will have enough time to attack, remove, create, attack, etc. with just triggers. (Reaver works, but will not regularly fire. Tanks work, as long as there is enough time for the turret to spin. Goliaths work a bit, as long as they are spawned facing the direction of an enemy. Melee Attackers do not work; I even had them spawn on a unit... Well.. anything works as long as it has enough time to attack)

The creep could be an easy way to spread creep without putting 3000 creep colonies, and it is mobile so if you kill the creep colonies, you do not have to find a patch of creep and make a "creep bridge"

Use your amagination wink.gif

Where the hell is the map?!
Here: [attachmentid=14985]
(Called "Turret" because that is the thing that was in there first; and I started testing with some other things, and added them)

Similar (or even the same) things may have already been found/posted, but my friend (you know who you are shifty.gif) told me to post this.
Report, edit, etc...Posted by IA-Sky on 2005-11-02 at 13:07:51
nice good to know you discovered this on your own, but sorry i found this out a long time ago and im sure a lot of people did too.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-11-02 at 17:27:24
QUOTE(O)FaRTy1billion @ Nov 1 2005, 10:44 PM)
Similar (or even the same) things may have already been found/posted, but my friend (you know who you are shifty.gif) told me to post this.
[right][snapback]346670[/snapback][/right]

eh?
Helps to read before you post.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-11-02 at 20:07:41
Maybe the friend hadn't seen something like this before... tongue.gif
Report, edit, etc...Posted by AFL-InuYasha on 2005-11-02 at 21:32:21
first ive heard of it
Report, edit, etc...Posted by Rantent on 2005-11-03 at 01:46:37
Ya again this is an old discovery, and actually your the third person I've seen to find it individually. Sombody should make this more well known I guess.

Anyway, turrets are really neat things, they can create sprites, speedy animation, and it can also make it so that no blood appears in the game. (It's kinda weird when some of the units explode and don't leave corpses.) I think those are the three tricks it can do, but there might be more.
Report, edit, etc...Posted by Do-0dan on 2005-11-03 at 02:06:22
i never knew this......is this in the tutorials?
Report, edit, etc...Posted by Gigins on 2005-11-03 at 11:44:33
Tutorial for what? How to remove/create units? laugh.gif
Report, edit, etc...Posted by RedNara on 2005-11-04 at 00:01:54
QUOTE
Tutorial for what? How to remove/create units? laugh.gif


lol hahahah

it would be tricky to make a defence with this kinda triggesr.. but also cool...

however, it might get laggy once you got like 10 of these going smile.gif
Report, edit, etc...Posted by Rantent on 2005-11-04 at 19:15:49
QUOTE
however, it might get laggy once you got like 10 of these going
Why would you need ten if it works with one? Although I've never tried ten. Does it happen even faster?
Report, edit, etc...Posted by RexyRex on 2005-11-05 at 01:38:00
It'd be interesting to be able to upgrade your turrets attacking speed in a defense. smile.gif
Report, edit, etc...Posted by Do-0dan on 2005-11-05 at 01:42:31
screw defence, we could use this for rpgs and others...just need to understand exactly what this does.......o-0
Report, edit, etc...Posted by HeRtZ on 2005-11-05 at 14:24:06
this was found out a long time ago, but they didn't use 100ms as hypers, it was to the point where it looked like it was attacking but it wasn't.
Report, edit, etc...Posted by RedNara on 2005-11-05 at 15:12:36
QUOTE
Why would you need ten if it works with one? Although I've never tried ten. Does it happen even faster?


no i mean a defence map where you can buy more of these kinda turrents and so on..

gonna be called like fast extream turrent D or soemthing tongue.gif

but i think it will be hella laggy keep removing and placing turrent in 10 different location.. i mean obviously its a defence map need more then 1 player wink.gif
Report, edit, etc...Posted by Ninebreaker on 2005-11-05 at 16:43:10
QUOTE(Rantent @ Nov 3 2005, 12:46 AM)
Ya again this is an old discovery, and actually your the third person I've seen to find it individually. Sombody should make this more well known I guess.

Anyway, turrets are really neat things, they can create sprites, speedy animation, and it can also make it so that no blood appears in the game. (It's kinda weird when some of the units explode and don't leave corpses.) I think those are the three tricks it can do, but there might be more.
[right][snapback]347393[/snapback][/right]


Errr now how may you do that... yawn.gif

I never saw this before.... too bad u can see when they turrets get removed =/
Report, edit, etc...Posted by Rantent on 2005-11-05 at 22:46:49
Sprite Discovery!
And using this technique, it is constantly creating sprites, and so if you have other sprites that disappear, such as blood, they get removed. Its amazing that this strategy never lags a game though.
Report, edit, etc...Posted by r[s]t on 2005-11-07 at 19:02:10
does this work with marines? im trying to get it too
Report, edit, etc...Posted by UN-Rommel on 2005-11-14 at 02:58:25
That surprises me that it wouldn't lag at all. great finding that is. w00t.gif
Next Page (1)