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Staredit Network -> UMS Assistance -> [SOLVED] Cloaking Units
Report, edit, etc...Posted by Medieval_Massacre on 2005-11-04 at 00:08:12
I tried to do this http://www.staredit.net/index.php?tutorial=32 (placing the scarab first then the units) but i got 4 times speed and then neither the arbiter nor the sieged tank cloaked, but when i unsiege the tank it cloaks and when i put the arbiter over the sieged tank it makes the cloaking noise but it doesnt cloak what is wrong? I also tried a hydralisk, and nothing cloaks. Does it have to belong to player 14 as well or something?
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-04 at 00:35:44
It doesn't sound like it would work. P14 scarab doesn't really have anything to do with cloaking but maybe it does? That seems like a really gay way to try to cloak something. Why don't you try the one above it with disable, enable, enable. The only problem with that is certain units must be unviewable while they go through that stage because some units crash starcraft when you disable them.
Report, edit, etc...Posted by Mp)MinigameEast on 2005-11-04 at 00:39:46
yea it did it to me before.
arbitor wont cloak lots of units if you have the p14 scarab
its going so fast that its unable to cloak. (my theory)
Report, edit, etc...Posted by Medieval_Massacre on 2005-11-04 at 00:45:10
yea i've done the other way im just wanting to knoew why there is a tutorial on cloaking units with p14 scarab if it doesnt even really do it. Was it patched or something?
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-04 at 19:59:12
Possibly, but i don't hear anyone that i would assume would know anything about this so maybe this whole thing is new and possibly bogus.
Report, edit, etc...Posted by LegacyWeapon on 2005-11-04 at 20:13:01
4x speed has strange effects. There's nothing we can really do about it.
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