I want them to see you. But not vice versa. I came to the logical conclusion of the trigger:
Enemy: always turn off shared vision for Player
Preserve Trigger
Player: always turn on shared vision for Enemy
Preserve Trigger
This doesn't work, at least the "turn off for player" part.
Y couldnt them just have like an observer that follows eather you or the dt that cant see you?
Why do you need to have the trigger for the computer not to vision you? It shouldn't start off visioning you...
QUOTE
Y couldnt them just have like an observer that follows eather you or the dt that cant see you?
1) It would slow the DT down
2) If you get a detector you would see it
QUOTE(Kumano @ Nov 4 2005, 04:34 PM)
Why do you need to have the trigger for the computer not to vision you? It shouldn't start off visioning you...
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He wants it so the computer is visioning you, not having them not to vision you. He just needs to follow the tutorial and he can get it done. You also dont need to do the trigger for the player, because you are already do not have the vision of the computer.
I'll make it simple. I want it just like Final Fantasy Part 1A
Sounds like you got it backwards, though what you typed was right.
Player 2 (Human): Always Execute AI script: Turn ON shared vision for Player 7. Preserve Trigger
Player 7 (Enemy): Always Execute AI Scropt: Turn OFF shared vision for player 2. Preserve Trigger.
QUOTE
He wants it so the computer is visioning you, not having them not to vision you. He just needs to follow the tutorial and he can get it done. You also dont need to do the trigger for the player, because you are already do not have the vision of the computer.
I know that, but the computer shouldn't start off visioning you..
Should I attatch the map? Or rather, go on B.Net I'll be on op sen under name "aE[Neiji]"
QUOTE(Neiji @ Nov 4 2005, 02:52 PM)
Player 2 (Human): Always Execute AI script: Turn ON shared vision for Player 7. Preserve Trigger
Player 7 (Enemy): Always Execute AI Scropt: Turn OFF shared vision for player 2. Preserve Trigger.
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Human sees comp, comp can't see you, that's what those triggers would do. What you want? Otherwise, flip them.QUOTE(Kumano @ Nov 4 2005, 05:34 PM)
Why do you need to have the trigger for the computer not to vision you? It shouldn't start off visioning you...
1) It would slow the DT down
2) If you get a detector you would see it
[right][snapback]348119[/snapback][/right]
Than y couldnt you just make it so you cant get detectors than you wouldnt have the problem other than youd see the cloak blurYour unit would still be slowed down.
NOt if you gave it a small wait before the observer came back on it.
Who cares if its a little slower it will give it that More-stealthier effect to it
If it were supposed to be stealthy you'd think they wouldn't have observers over you.
The Blur that the observer has would be the way 2 find the Dt
Dude, I fixed the problem. This is the only alternative to uncloaking ur DT. Can sum1 close this?