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Staredit Network -> UMS Assistance -> [SOLVED] Get u to vision comp but not Vice Versa
Report, edit, etc...Posted by Neiji on 2005-11-04 at 16:59:30
I want them to see you. But not vice versa. I came to the logical conclusion of the trigger:

Enemy: always turn off shared vision for Player
Preserve Trigger

Player: always turn on shared vision for Enemy
Preserve Trigger

This doesn't work, at least the "turn off for player" part.
Report, edit, etc...Posted by Oo.Insane.oO on 2005-11-04 at 17:11:49
Y couldnt them just have like an observer that follows eather you or the dt that cant see you?
Report, edit, etc...Posted by Urmom(U) on 2005-11-04 at 17:11:58
try to just swap the owners of the triggers around I guess. this may help a bit for understanding.
http://www.staredit.net/index.php?tutorial=64
Report, edit, etc...Posted by Kumano on 2005-11-04 at 17:34:42
Why do you need to have the trigger for the computer not to vision you? It shouldn't start off visioning you...

QUOTE
Y couldnt them just have like an observer that follows eather you or the dt that cant see you?


1) It would slow the DT down
2) If you get a detector you would see it
Report, edit, etc...Posted by Fwop_ on 2005-11-04 at 17:46:23
QUOTE(Kumano @ Nov 4 2005, 04:34 PM)
Why do you need to have the trigger for the computer not to vision you? It shouldn't start off visioning you...
[right][snapback]348119[/snapback][/right]


He wants it so the computer is visioning you, not having them not to vision you. He just needs to follow the tutorial and he can get it done. You also dont need to do the trigger for the player, because you are already do not have the vision of the computer.
Report, edit, etc...Posted by Neiji on 2005-11-04 at 17:47:38
I'll make it simple. I want it just like Final Fantasy Part 1A
Report, edit, etc...Posted by PCFredZ on 2005-11-04 at 17:50:52
Sounds like you got it backwards, though what you typed was right.
Report, edit, etc...Posted by Neiji on 2005-11-04 at 17:52:38
Player 2 (Human): Always Execute AI script: Turn ON shared vision for Player 7. Preserve Trigger

Player 7 (Enemy): Always Execute AI Scropt: Turn OFF shared vision for player 2. Preserve Trigger.
Report, edit, etc...Posted by Kumano on 2005-11-04 at 17:53:36
QUOTE
He wants it so the computer is visioning you, not having them not to vision you. He just needs to follow the tutorial and he can get it done. You also dont need to do the trigger for the player, because you are already do not have the vision of the computer.


I know that, but the computer shouldn't start off visioning you..
Report, edit, etc...Posted by Neiji on 2005-11-04 at 18:52:02
Should I attatch the map? Or rather, go on B.Net I'll be on op sen under name "aE[Neiji]"
Report, edit, etc...Posted by DT_Battlekruser on 2005-11-04 at 18:52:47
QUOTE(Neiji @ Nov 4 2005, 02:52 PM)
Player 2 (Human): Always Execute AI script: Turn ON shared vision for Player 7. Preserve Trigger

Player 7 (Enemy): Always Execute AI Scropt: Turn OFF shared vision for player 2. Preserve Trigger.
[right][snapback]348135[/snapback][/right]


Human sees comp, comp can't see you, that's what those triggers would do. What you want? Otherwise, flip them.
Report, edit, etc...Posted by Oo.Insane.oO on 2005-11-04 at 21:42:09
QUOTE(Kumano @ Nov 4 2005, 05:34 PM)
Why do you need to have the trigger for the computer not to vision you? It shouldn't start off visioning you...
1) It would slow the DT down
2) If you get a detector you would see it
[right][snapback]348119[/snapback][/right]


Than y couldnt you just make it so you cant get detectors than you wouldnt have the problem other than youd see the cloak blur
Report, edit, etc...Posted by Kumano on 2005-11-05 at 06:57:40
Your unit would still be slowed down.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-05 at 12:38:03
NOt if you gave it a small wait before the observer came back on it.
Report, edit, etc...Posted by Oo.Insane.oO on 2005-11-05 at 15:14:24
Who cares if its a little slower it will give it that More-stealthier effect to it
Report, edit, etc...Posted by Kumano on 2005-11-05 at 15:32:29
If it were supposed to be stealthy you'd think they wouldn't have observers over you.
Report, edit, etc...Posted by Oo.Insane.oO on 2005-11-05 at 17:06:30
The Blur that the observer has would be the way 2 find the Dt
Report, edit, etc...Posted by Neiji on 2005-11-06 at 10:47:39
Dude, I fixed the problem. This is the only alternative to uncloaking ur DT. Can sum1 close this?
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