| Trigger |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ "Switch 1" is set |
| Actions: |
| ¤ Center location "Zealot" on Zealot at "Center" |
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ (Conditions that would toggle the location to be on the zealot) |
| Actions: |
| ¤ Set "Switch 1" |
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Player 1 |
| ¤ Player 1 |
| Conditions: |
| ¤ "Switch 2" is set |
| Actions: |
| ¤ Center location "Zealot" on Dragoon at "Center" |
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ (Conditions to make zealot switch to dragoon) |
| Actions: |
| ¤ Clear "Switch 1" |
| ¤ Set "Switch 2" |
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Zeal/Goon Loc |
| Players: |
| ¤ Whoever |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Center Location X on all Zealot for whoever |
| ¤ Center Location X on all Goons for whoever |
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Changing |
| Players: |
| ¤ Whoever |
| Conditions: |
| ¤ Whatever conditions need to be met to initate the swap |
| Actions: |
| ¤ Create 1 new unit at Location X |
| ¤ Remove 1 old unit at Location X |
| ¤ Preserve Trigger |
| Trigger |
| Conditions: |
| ¤ Whatever conditions. |
| Actions: |
| ¤ Center location 'Zealot' on zealot. |
| ¤ Remove 1 zealot at 'Zealot' |
| ¤ Create 1 dragoon at Zealot |
| ¤ Something to make conditions not set off directly after again (unless you do want it to happen constantly) |
| ¤ Preserve Trigger |