Invisible Bunkers you can walk through and all you can see is shots:
| Trigger |
| Players: |
| ¤ (Player) |
| Conditions: |
¤ Player brings at least 1 Terran Supply Depot
|
| ¤ Player accumulates at least X Resources (optional) |
| Actions: |
¤ Center Location labeled Depot on Terran Supply Depot at Bunker Area
|
¤ Center Location labeled Move Bunker on (any 3x2 structure) at Move Bunkers
|
¤ Move all Terran SCV at anywhere to Move SCV
|
¤ Remove 1 Terran Supply Depot at Depot for current player
|
¤ Create 1 Terran Bunker at Depot for current player
|
¤ Create (1-3) (units) at depot for current player
|
¤ Run AI script at Depot: Enter closest bunker
|
¤ Wait (###) Milleseconds
|
¤ Move all terran bunker for current player to Move Bunker
|
¤ Move all Terran SCV for current Player to Depot
|
¤ Subtract (###) Ore/Gas
|
| ¤ Preserve Trigger |
Locations:
Depot-Where supply depot or structure is built;will be replaced by bunker
Move Bunker-Where Bunker will be moved to
Move Bunkers-Area where 3x2 structures are
Note* you can either have lots of 3x2 structures on top of each other, or 3x2 structures that are spread out, both ways structures must be aligned to grid.
another note... next time try searching....
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and if you just wnat just for them to be cloaked..just disable doodad state..same trigger but a few other things that will be different