ok here goes
1- could you give sub-units sub
-units
2- can you give a unit another
unit for a turrent and how would
you do this if you can do it
3- i got a bot and "un-pacted" it
and then clicked on the exe this
poped up*
4- if you can do #2 can you give
a sub-sub-unit a sub-unit and if
you can how many times can you go
on "re-peating" this
5- how could i make it so a wrath, Dark
Templar, Observer, ect. are totally
invisable cus the way it is right now
you can kinda see 'em how could i "fix"
that
6- you know how weapon up-grades give
like x number of dammage points per up-
grade, any how when ever i do this (make
it so an up-grade that has 1 up-grades
w/o mods or advanved editors has 2 or more
up-grade levels) with other upgrades
like the ion thrusters, apallo reactor,
mugulsar arrangement, shuttle speed, ect.
nigther up-grade seems to have an effect
how could i change this
7- i have more but i cant think of them at
the current time**
8- how could i make a building
bigger or smaller so say make the
terran arrmory be a 2x4 building
instead on 2x3 or is that hard coded
9- can i give a unit mutipal
turrents for example give the terran
siege tank 2 or more turrents like
one that could attack air and the
other one the aritliate shock cannon
10- could i make a nuke missle "flyable"
/selectable
11- can i give a turrent a turrent, so
its kinda like a sub-turrent
12- how can you make it so there
are differnet teck tree requirements
so like now a fire bat equires nothing
(or what ever the rine equirements
are) and the rine so it are just like
the fire bat equirements (the acadmedy)
13- can i give sub-units turrents
and give sub-units with turrents
sub-turrents
14- how can you change
the color of zerg creep
15- how can you change
units wire frames
16- how can i make it so that
protoss buildings dont require
to be with in a pilons area
of inslusince
17- how can i make it so i can
i make is so i can make it so
creep colonys dont spawn creep
and vice versa with other buildings
18- can i make it so units need
creep or be with in a pilons area
of inslusince
19-**
*see attachment***
**i'll post em if i remember 'em
***and no my dest top is not that small
i just dont know to cropp
[attachmentid=15102]
Q=2- can you give a unit another unit for a turrent and how would you do this if you can do it
A=In Arsenal III,s unit editor go to advanced then check subunit for the unit you want to be placed on a unit, edit the units LO file, edit the graphics area for the unit you want to hold the subunit and set subunit 1 to the unit you want it to hold
Q=4- if you can do #2 can you give a sub-sub-unit a sub-unit and if you can how many times can you go on "re-peating" this
A=Probably not since since starcraft would have problems displaying the graphics but if it works then the limit would probably be 2 subunits for each subunit
Q=5- how could i make it so a wrath, Dark Templar, Observer, ect. are totally invisable cus the way it is right now you can kinda see 'em how could i "fix" that
A=this is hardcoded and cannot be changed without advanced HEX editing
Q=6- you know how weapon up-grades give like x number of dammage points per p- grade, any how when ever i do this (make it so an up-grade that has 1 up-grades w/o mods or advanved editors has 2 or more up-grade levels) with other upgrades like the ion thrusters, apallo reactor, mugulsar arrangement, shuttle speed, ect. nigther up-grade seems to have an effect how could i change this
A= you cannot do this without a mod
Q=8- how could i make a building bigger or smaller so say make the terran arrmory be a 2x4 building instead on 2x3 or is that hard coded
A=I'm pretty sure thats hardcoded but you can change the circle size for when their selected
Q=9- can i give a unit mutipal turrents for example give the terran siege tank 2 or more turrents like one that could attack air and the other one the aritliate shock cannon
A=Use the subunit 2 for the second subunit under the graphics tab in the units editor of Arsenal III
Q=10- could i make a nuke missle "flyable" /selectable
A=its hardcoded
Q=14- how can you change the color of zerg creep
A=theres a program called TileEdit thats supposed to do that but I dont know how (ive never used it)
Q=15- how can you change units wire frames
A=Open starcrafts MPQ,s with your MPQ viewer and extract the files in unit\wireframe\ and edit them with RetroGRP
Q=16- how can i make it so that protoss buildings dont require to be with in a pilons area of inslusince
A=in Arsenal III,s unit editor go to advanced then uncheck requires psi
Q=17- how can i make it so i can i make is so i can make it so creep colonys dont spawn creep and vice versa with other buildings
A=You cant change which zerg buildings spawn creep (its hardcoded)
Q=18- can i make it so units need creep or be with in a pilons area of inslusince
A=in Arsenal III,s unit editor go to advanced then check requires psi for the pylon aura requirement or creep building for it to require creep (but wont produce creep)
Sorry about the small text but with regular size the post was way too big