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Staredit Network -> UMS Assistance -> Disabling Units help...
Report, edit, etc...Posted by Joshgt2 on 2005-11-08 at 20:11:30
I am trying to figure out on the exact trigger on how to disable units and I looked at the disable list and I tested the trigger out on the Protoss Dragoon. The list that you could do this trigger with the Dragoon but I am having a problem. Here is what I put in as the trigger...


Trigger
Description:
Disabling a Protoss Dragoon
Players:
¤ Player 1
Conditions:
¤ Current player brings at least 1 "Protoss Dragoon" to "1"
Actions:
¤ Disable doodad state for "Protoss Dragoon" for "Current Player" at "2"
¤ Wait for 111 milliseconds
¤ Disable doodad state for "Protoss Dragoon" for "Current Player" at "2"
¤ Wait for 111 milliseconds
¤ Enable doodad state for "Protoss Dragoon" for "Current Player" at "2"
¤ Issue order to all "Protoss Dragoon" owned by "Current Player" at "1": Move to "Anywhere"
¤ Move all "Protoss Dragoon" for "Current Player" at "Anywhere" to "1"


I have hyper triggers on and I am NOT looking at the Dragoon when I click on it to move it to the condition location. As soon as it hits the location then the game crashes and I don't know what I did wrong. I looked at the tutorial on how to disable units and I did also what they said combined with what the triggers said to do. Can someone help me out here on how to make this trigger work for me? Thank you in advance.
Report, edit, etc...Posted by IsaT on 2005-11-08 at 20:18:03
I'm pretty sure a dragoon will crash it, even with that trick.

Not 100% sure though..

Report, edit, etc...Posted by Urmom(U) on 2005-11-08 at 20:41:12
you have it wrong. It is disable enable enable. not disable disable enable. but like isat said, I dont think you can cloak those.
Report, edit, etc...Posted by Joshgt2 on 2005-11-08 at 20:43:19
OMG wallbash.gif You are kidding right? First I look at the tutorial and it says to diable, enable enable and then I go to the list and it says to disable, disable, enable... thanks guys for the help.
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