k, well u hav a trigger like this
Players
-computer
Conditions
-Always
Actions
-Set deaths for "computer": "Add" "1" for "Counting unit"
-Wait "100" milliseconds
-Preserve Trigger
Players
-computer
Conditions
-"computer" has suffered "Atleast 65" deaths of "Counting unit"
Actions
-Set deaths for "computer": "Set to 0" deaths of "Counting unit"
-Preserve Trigger
then for each random spot you could create the unit somewhere, lets call that place "Holding", then just move it to the location that is random called "Spawn"
Players
-Computer
Conditions
-"computer" brings "Atleast 1 Men" to "Holding"
-"computer" has suffered "Exactly
0" deaths of "Counting unit"
Actions
-Give "
0" "Lurkers" owned by "computer" to "computer 2 or p12"
-Center location labeled "Spawn" on "Lurker" owned by "computer"
-Move "All" "Men" owned by "computer" at "Holdnig" to "Spawn"
-Give "All" "Lurker" owned by "computer 2 or p12" to "computer"
-Preserve Trigger
Players
-Computer
Conditions
-"computer" brings "Atleast 1 Men" to "Holding"
-"computer" has suffered "Exactly
1" deaths of "Counting unit"
Actions
-Give "
1" "Lurkers" owned by "computer" to "computer 2 or p12"
-Center location labeled "Spawn" on "Lurker" owned by "computer"
-Move "All" "Men" owned by "computer" at "Holdnig" to "Spawn"
-Give "All" "Lurker" owned by "computer 2 or p12" to "computer"
-Preserve Trigger
Players
-Computer
Conditions
-"computer" brings "Atleast 1 Men" to "Holding"
-"computer" has suffered "Exactly
2" deaths of "Counting unit"
Actions
-Give "
2" "Lurkers" owned by "computer" to "computer 2 or p12"
-Center location labeled "Spawn" on "Lurker" owned by "computer"
-Move "All" "Men" owned by "computer" at "Holdnig" to "Spawn"
-Give "All" "Lurker" owned by "computer 2 or p12" to "computer"
-Preserve Trigger
and keep going, the bold is all that changes, or you could use trigger duplicator and that makes a grand total or 66 triggers besides the ones that create random units at "Holding" and has 64 different random spawn locations, at different time intreals, the place to spawn wil be different, with the "100 millisecond wait", it changes location 10 times a second, so after 6.4 seconds, a unit could have been created at each part of the 8x8 grid, pretty amazing, and simple too
