Staredit Network

Staredit Network -> UMS Assistance -> [SOLVED] Triggers in Income Defence.
Report, edit, etc...Posted by Zeph on 2005-11-08 at 23:28:08
Does anyone know how Vic did his triggers in it? It's probably easy..
Like, when your buyer to the unit you want, you habe to have the amount of money it costs to buy it.

If that makes sence, can someone help me? tongue.gif
Report, edit, etc...Posted by Joshgt2 on 2005-11-08 at 23:41:45
Get Trigger Viewer and open the map in that. You can then view the triggers that are in the map.
Report, edit, etc...Posted by Zeph on 2005-11-08 at 23:42:41
can't find Trigger Viewer.
Report, edit, etc...Posted by Joshgt2 on 2005-11-08 at 23:44:09
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Report, edit, etc...Posted by Zeph on 2005-11-08 at 23:46:10
thanks. People still post your triggers.
Report, edit, etc...Posted by Subrosian on 2005-11-08 at 23:54:57
The triggers that you are looking for in Income D aren't very complex.


Trigger
Description:
Buying System
Conditions:
¤ Current Player Accumulates at least x minerals
Actions:
¤ Preserve Trigger.
¤ Subtract x minerals from Current Player.
¤ Move 'Buyer' from 'Buying Beacon' to 'Civ Moveback'.
¤ Create 1 unit 'bought unit' for Current Player.

Report, edit, etc...Posted by r[s]t on 2005-11-08 at 23:55:44
COnditions

player aculmulates at least x money

player brings 1 guy to units

----

minus x money for current player

create guys and make him walk
Report, edit, etc...Posted by Zeph on 2005-11-08 at 23:56:45
Thanks guys smile.gif I got it.
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