Staredit Network

Staredit Network -> UMS Assistance -> Hyper Trigger
Report, edit, etc...Posted by UN-Rommel on 2005-11-11 at 02:01:50
On my map, i made it so u choose a unit and it switches with your current unit but sometimes, it switches but i don't get the guy. How do i fix this? helpsmilie.gif
Report, edit, etc...Posted by Oo.Vic.oO on 2005-11-11 at 05:20:06
u mean if ur a ghost and u move 2 marine, ur ghost becomes marine n marine becomes ghost?

Always center location labeled marine on marine own by --- at anywhere.
Always center location labeled ghost on ghost own by --- at anywhere.

Condition:
Current player bring at least 1 ghost to "marine"
Switch "wait" is clear

Action:
Remove 1 ghost at ghost
Remove 1 marine at marine
create 1 marine at ghost
create 1 ghost at marine
set switch "wait"
preserve trigger


Condition:
Current player bring exactly 0 ghost to "marine"

Action:
Clear switch "wait"
preserve trigger

Report, edit, etc...Posted by Corbo(MM) on 2005-11-11 at 09:17:06
Hmmm vic..that's weird..
Always center location on your current unit you can make two locations for each if you want now triggers should be

SWITCH TO MARINE
playerX brings 1 ghost to (location)
playerX brings 1 marine to (location)

Remove[or move if you desire] all ghost for current player at (location)
create 1[or move if you desire] marine for current player at (location
Wait 2000 miliseconds(optional it's just because if you don't add the wait it will be like repeating the trigger instantly and you won't be able to move as you want)
preserve trigger

SWITCH TO GHOSTplayerX brings 1 ghost to (location)
playerX brings 1 marine to (location)

Remove[or move if you desire] all marine for current player at (location)
create 1[or move if you desire] ghost for current player at (location
Wait 2000 miliseconds(optional it's just because if you don't add the wait it will be like repeating the trigger instantly and you won't be able to move as you want)
preserve trigger
Report, edit, etc...Posted by Oo.Vic.oO on 2005-11-11 at 12:19:17
QUOTE
playerX brings 1 ghost to (location)
playerX brings 1 marine to (location)


umm i thought the ghost n marine will keep moving not just standin still...
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-11 at 12:30:35
It might be a better idea to use current player brings at least one of any unit instead of specifying each unit. That way he can have more than just 2 without having to do a trigger for each unit swap. But, if he has other units on here like lets say an observe and he DOESNT want it to be able to switch, then he does have to specify each unit.
Report, edit, etc...Posted by Corbo(MM) on 2005-11-11 at 13:06:06
QUOTE(Oo.Vic.oO @ Nov 11 2005, 11:19 AM)
umm i thought the ghost n marine will keep moving not just standin still...
[right][snapback]353124[/snapback][/right]

that's the point let's use marine. since there is a location being centered on the marine and not in the ghost that means that the ghost is not currently at that location right? then when the marine (which is being centered a location) comes near the ghost the ghost gets in that location and so, activates the trigger
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-13 at 22:57:58
whys the name of this topic hyper trigger again?
Report, edit, etc...Posted by Mp)MinigameEast on 2005-11-14 at 19:09:19
im thinking that he said.... that the hyper triggers are skipping that trigger.
but i dont know either confused.gif
Next Page (1)