Staredit Network

Staredit Network -> UMS Production -> Dragon Nest Wars
Report, edit, etc...Posted by Centreri on 2005-11-11 at 13:10:10
Sadly, I didn't completely finish any of my other big map projects, so this is going to be a first finished one for me biggrin.gif

Dragon Nest Wars is going to be very similar to the semi-popular map snowball wars, which I play almost whenever I get on battlenet.


You play the game by:

Each player starts with one bunker atop a small cliff.

Every few seconds/minutes you get a unit which you can use to destroy the enemy bunker. You win if enemy team has no more bunkers.

Its very easy to play, which is why it is decently popular.

You get heroes and hero credits with kills.

You get minerals for kills, and you can buy minerals using hero credits. Each mineral can upgrade one thing for you, so the best strategy usually is to upgrade the attack for the unit u have most of.
I might throw in advanced features like unit-specific massing, things like that.


In this map, I'm going to try to get interesting terrain, (sadly, I can't terrain, if someone who knows how to do it would help me I would be very grateful).
I will throw in some fancy effects such as seemingly invincible bunker, colored units, etc, to increase map popularity. This wont impress the mapping veterans, but it will impress most people.


I started the map yesterday, 11/10, but its already decently playable.
All i need to do is add heroes, advanced features, special effects, and doodads.

[attachmentid=15163]
Minimap.
Bottom is the 'control panel', hero selection, upgrades, etc.


Update:
I have added an interesting new hero system to the game.
Now, you can fuse certain heroes by bringing them to 2 special locations and bringing a special credit to the 'upgrade' crystal, or upgrade them by bringing the unit to the special location, having the special credit at the 'upgrade' crystal, and having needed amount of minerals. You lose the minerals but gain a new hero, while also losing the old one.
Report, edit, etc...Posted by FatalException on 2005-11-11 at 13:31:59
Seems a little too much like snowball wars in my opinion. Maybe you should add in unit ordering, where you choose the units that you want sent in (so much countdown timer time). For example, every two minutes your reinforcements are delivered. So in that two minutes, you put choosing unit (civilian, drone, etc.) on the beacon of the unit you want delivered. Then you could put the reinforcement units into categories (ex. marine zealot and zergling in light category, ghost, hydralisk, and dragoon in medium category, and so on) and you would start out with a couple choosers in the light category, then could buy more choosers in any category with more hero credits. I don't think I've seen that method used anywhere else, so please try it!
Report, edit, etc...Posted by Centreri on 2005-11-11 at 14:25:11
I was already thinking about a similar system, and i'm trying to find a easier way 2 make it.
For some reason, the map is already decent in file size, and I dont want to make it 2 large.
Report, edit, etc...Posted by Raindodger on 2005-11-11 at 15:22:58
QUOTE
I will throw in some fancy effects such as seemingly invincible bunker, colored units, etc, to increase map popularity. This wont impress the mapping veterans, but it will impress most people.


Sorry but, that statement really bothers me. Map makers shouldn't care about map popularity. If you havn't noticed most maps on SeN aren't on battle.net. Your goal should be finding new features to add on that are better then the snowball wars map. People won't want to play your map if it's exactly the same as Snowball Wars with different terrain and units. They'll want to play it if it's better then Snowball Wars.
Report, edit, etc...Posted by FatalException on 2005-11-11 at 15:29:22
Well, actually they might, I've seen quite a few map copies, except they have different unit names... and people play them a lot. Like madness maps. They all have the same idea, just different unit names and different terrain. But seriously, people here on Staredit aren't out to redo maps, they create new ones with new concepts.
Report, edit, etc...Posted by RedNara on 2005-11-11 at 16:34:19
dude it doesnt matter what they do its up them. btw the maps does seem like snow ball wars but you said it yourself thats what its based on and i think its fine with that maybe you can add better/more special features and etc.. and maybe if you get a hella tight terrain like seriously a fantasy land type of terrain with water falls, high cliffs etc... making it looks like fantasy like smile.gif
Report, edit, etc...Posted by Centreri on 2005-11-11 at 19:10:54

QUOTE
Sorry but, that statement really bothers me. Map makers shouldn't care about map popularity. If you havn't noticed most maps on SeN aren't on battle.net. Your goal should be finding new features to add on that are better then the snowball wars map. People won't want to play your map if it's exactly the same as Snowball Wars with different terrain and units. They'll want to play it if it's better then Snowball Wars.


It might bother you, but it's the simple truth.
People who have no idea how something is done and like it may play the game more then if it looks like nothing new. Im just using this to add on to the popularity, as I'm making this map, at least to a level, to increase my own clan popularity.
Im going to make good gameplay, but you may have noticed yourself, a few maps use the fancy colors, and not all of them are bad. There is no other reason to that except to impress those playing the game.


QUOTE
Well, actually they might, I've seen quite a few map copies, except they have different unit names... and people play them a lot. Like madness maps. They all have the same idea, just different unit names and different terrain. But seriously, people here on Staredit aren't out to redo maps, they create new ones with new concepts.


I never said I was redoing snowball wars.. I said the map was based on snowball wars.
I wont release the final version with minor name changes, stat changes, terrain changes, hero changes, etc.
Im making a new game with similar gameplay to snowball wars, with increased options, more interesting gameplay, etc.

QUOTE
dude it doesnt matter what they do its up them. btw the maps does seem like snow ball wars but you said it yourself thats what its based on and i think its fine with that maybe you can add better/more special features and etc.. and maybe if you get a hella tight terrain like seriously a fantasy land type of terrain with water falls, high cliffs etc... making it looks like fantasy like

I'm going to try to make the terrain interesting, but as i said, I'm no good at making cliffs, (or most other terraining types), so unless someone will be nice enough to help I wont be able to make it really breath-takingly beautiful terrain.



I'm starting to think I shouldn't have posted about my map sad.gif
Oh well, 2 late now, lets see what other flaws in my reasoning you can come up with that I can't summarily put down.


Report, edit, etc...Posted by NerdyTerdy on 2005-11-11 at 20:28:18
He can make maps for whatever reason he wants, it's not your job to tell him the purpose of making maps, your purpose seems to be completely different from his, that doesn't mean you try to push your ways on him. Anyhow in reference to the map, it seems okay.. Maybe some more screenshots and bigger screenshots. That would help me to think of suggestions, get some screenshots of gameplay not just minimap.
Report, edit, etc...Posted by Centreri on 2005-11-11 at 20:57:45
Ok.
The problem is the glitches.
Im finished with the basic motor functions of the game, but they seem to be glitchy..
Ill post in map making assistance.l
Report, edit, etc...Posted by AgenT_Nick on 2005-11-12 at 09:24:52
i made something like snow ball wars but it was laser tag style cool1.gif but it was very unbalenced and like bad terrain so... bleh lol gl witht his map.
snow ball wars maps are fun and very competitive which i love =)
Report, edit, etc...Posted by Centreri on 2005-11-12 at 10:11:15
Ditto.
A long time ago, maybe 1.5 years ago when I was a map making noob and had just gotten starforge, I tried making an uber version of laser tag.
It failed miserably.
I might make that kind of game next, now that I know map making better biggrin.gif.

I never knew balancing a map was so hard, lol..
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