Staredit Network

Staredit Network -> Concepts -> Bots & Waypoints?
Report, edit, etc...Posted by littlemonkey128 on 2005-11-11 at 17:30:55
Ok I'm working on a neat concept, that has bots & waypoints for thoses sniper type maps.. Its been working very well... Each bot has diffrerent waypoints...
Has anyone try this yet?
Report, edit, etc...Posted by PCFredZ on 2005-11-11 at 18:08:10
There was an AI Snipers map, which was made from the Snipers terrain before it went Bald. I think it must have had waypoints to work, because the AI posed quite a challenge to beat.
Report, edit, etc...Posted by NerdyTerdy on 2005-11-11 at 19:15:33
That sounds really interesting, can you maybe show me it sometime? I'm not much at snipers, but I like the idea of it smile.gif.
Report, edit, etc...Posted by littlemonkey128 on 2005-11-11 at 19:40:39
ok this is a really bad map... Because of its crappy unfixed random respawns but it has 2 bots and waypoints... But the bots have the same waypoints :/
And its a gundam map :/ Its an old map... I'm fixing some waypoints right now[attachmentid=15166]
Report, edit, etc...Posted by NerdyTerdy on 2005-11-11 at 20:16:16
Err no offense or anything, but that wasn't very good. It just didn't seem very fun. The high terrain is way too advantagous. It also doesn't seem like much strategy is involved.. The bots are extremely easy to beat. I dunno you sound like you're fixing it up though.
Report, edit, etc...Posted by littlemonkey128 on 2005-11-11 at 22:29:46
QUOTE(NerdyTerdy @ Nov 11 2005, 07:16 PM)
Err no offense or anything, but that wasn't very good.  It just didn't seem very fun.  The high terrain is way too advantagous.  It also doesn't seem like much strategy is involved..  The bots are extremely easy to beat.  I dunno you sound like you're fixing it up though.
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Like I said my map is crappy FOR NOW! I'm really bad at square terrain i'll fix it...
Report, edit, etc...Posted by AFL-InuYasha on 2005-11-12 at 20:12:45
AI is hard to create, rightclicking an enemy fires from a longer range and quicker then holding position, attacking to a location or patrolling, even with triggers, unless u can mak the cpu right clik on human players, its pretty hard to make a hard AI
Report, edit, etc...Posted by PCFredZ on 2005-11-12 at 21:40:30
I don't have AI Snipers anymore, though I wish I did, since its AI worked EXTREMELY well, very hard to beat.
Report, edit, etc...Posted by AFL-InuYasha on 2005-11-12 at 21:56:18
it was pretty good
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