Ok I'm working on a neat concept, that has bots & waypoints for thoses sniper type maps.. Its been working very well... Each bot has diffrerent waypoints...
Has anyone try this yet?
There was an AI Snipers map, which was made from the Snipers terrain before it went Bald. I think it must have had waypoints to work, because the AI posed quite a challenge to beat.
That sounds really interesting, can you maybe show me it sometime? I'm not much at snipers, but I like the idea of it . ok this is a really bad map... Because of its crappy unfixed random respawns but it has 2 bots and waypoints... But the bots have the same waypoints :/
And its a gundam map :/ Its an old map... I'm fixing some waypoints right now[attachmentid=15166]
Err no offense or anything, but that wasn't very good. It just didn't seem very fun. The high terrain is way too advantagous. It also doesn't seem like much strategy is involved.. The bots are extremely easy to beat. I dunno you sound like you're fixing it up though.
QUOTE(NerdyTerdy @ Nov 11 2005, 07:16 PM)
Err no offense or anything, but that wasn't very good. It just didn't seem very fun. The high terrain is way too advantagous. It also doesn't seem like much strategy is involved.. The bots are extremely easy to beat. I dunno you sound like you're fixing it up though.
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Like I said my map is crappy FOR NOW! I'm really bad at square terrain i'll fix it...
AI is hard to create, rightclicking an enemy fires from a longer range and quicker then holding position, attacking to a location or patrolling, even with triggers, unless u can mak the cpu right clik on human players, its pretty hard to make a hard AI
I don't have AI Snipers anymore, though I wish I did, since its AI worked EXTREMELY well, very hard to beat.