Staredit Network

Staredit Network -> UMS Assistance -> Isometric Terrain
Report, edit, etc...Posted by fritfrat(U) on 2005-11-11 at 19:09:39
Hello everyone. The problem which I am having is with the terrain in my map. In my map, there is both square and rectangular terrain; I had always used Starforge for the square terrain, and Emerald/Staredit for the isometric terrain. However, I expanded the map width from 128 to 192, and now when I go into staredit, it creates rectagular terrain instead of the normal isometric terrain (much like a map after ISOM is used on it).

Does anyone know how I can revert my map back to default isometric terrain in staredit? If not, does anyone have a crapload of starforge Twilight brushes that resemble regular staredit's isometric terrain?

The Starforge isometric terrain always messes up with its reaction to the terrain around it; for example, dirt often makes water around it when there is no water nearby. If anyone knows that a newer version of starforge COMPLETELY fixes this (I am not sure what version I use), or have any other suggestions, I am open to them. Thank you for your time and assistance.

EDIT: Also, when I use SCMDraft - which has a good isometric terrain editor - even though it works on other, normal maps, it crashes when I try to use the terrain editor on this map. Another idea I had was this: is there a way I can use ISOM to revert my map, considering this program has the capability to make a map act this way?
Report, edit, etc...Posted by Corbo(MM) on 2005-11-11 at 19:30:52
I think this should be in terrain anyways
you can't revert it and starforge can place isometrics but not creep or water don't ask me why if you want doodads select custom, load and look up for the doodads files in sc folder if you want brushes to make like cliffs i believe some good terrainer should attach one file to this post
Report, edit, etc...Posted by KABOOM on 2005-11-11 at 21:24:50
You can always just restart your terrain like turn all your main terrain into brushes with starforge then go into the xtra editor and just place twilight dirt everywhere and that would fix your problem because i'm assuming u placed sqaure terrain over the isom so when u go over it with the isom it would reveal what was under the square terrain.
Sorry if it didn't make that much sense i'm really tired right now pinch.gif
Report, edit, etc...Posted by fritfrat(U) on 2005-11-12 at 11:58:54
EDIT: I re-read kaboom's post. I thougt I understood, but I didn't. I originally thought he was suggesting to make a new map and completely copy all the terrain I already have into that new map, but I think he means to go into xtra and use its terrain editor to get rid of the square terrain.

Even in xtra editor, when I try to make terrain, it is in rectangles, and not normal. It is like the oldskool days of square terrain where you used ISOM; you just edit the map so the normal editors create rectangular (2x1) terrain blocks.

/EDIT.



Kaboom, I actually understood your post, contrary to corbo's. Two things, however:

1. I placed this here instead of in the terrain section because the terrain section has to do with the terrain that people create. The question I have is concerning my overall map status in which I cannot create normal terrain. Besides, the terrain section is all people showing their custom terrains with the pallette, not isometric terrain.

2. The idea of making brushes is a great idea, kaboom, but unfortunately I cannot execute. There are many triggers on this map, and it would probably be faster to do the rest of the map just copying different sections of my map I have already made than to re-do all my triggers. However, this would still be a complete and utter pain to do for an entire 64x128 area...

I pretty much need to know how to either

a. revert my map somehow using a program like ISOM that allows it to no longer automatically create rectangular terrain.

or

b. find a program that can do isometric terrain even when the map default is for making rectangles. The problem with this is is that SCMdraft can do it, but it crashes whenever I try to place terrain on the map.

Thanks for the help so far... I appreciate it, and I hope someone can come up with a better answer than my idea of making isometric terrain manually with squares and the palette smile.gif



ADDITION:
I have come up with a solution to this problem; using scmdraft, I copied all the terrain over to a new map of the same dimensions. I will edit all of the terrain on this map, and once I am done, I will copy it back to the map with the triggers.

If anyone knows how to revert my original back to the state where I can place down normal terrain, I would still be thrilled to hear how; copy pasting terrain so large is a pain. Also, when I go to edit my already-placed terrain, it completely treats all the pasted terrain as if it isn't there. I am still open to suggestions, especially about on how to revert the map, but this is the solution in which I will execute if no one is able to come up with anything.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-12 at 13:36:22
QUOTE(corbo @ Nov 11 2005, 04:30 PM)
i believe some good terrainer should attach one file to this post
[right][snapback]353497[/snapback][/right]

Good luck with that...i've never seen a terrainer come into map making assistance. They are too busy with terrain to care.
Report, edit, etc...Posted by AFL-InuYasha on 2005-11-12 at 19:55:20
well, maybe export ur trigger ans all that, locations, unit settings, etc. but not terrain, make a new map, import everything, redo all the Isom terrain, save the map, rename the fuile and add .bak to the end, open and save again so u hav 2 copies, in the copy without the .bak, open in starforge, do ur sqr terrain and save as ur good copy, i always make a back-up of map before sqr terrain and also b4 changing editors, and test every time u save to make sur it works. the part about savin pretty much goes for everyone i would think
Report, edit, etc...Posted by fritfrat(U) on 2005-11-12 at 21:27:02
Thanks for the advice, AFL, but I have made 100's of triggers. It would take far too long to re-do the locations. I would definitely say the lesson from this would be to back-up my map more often, especially before expanding the width of it tongue.gif
Report, edit, etc...Posted by AFL-InuYasha on 2005-11-12 at 21:30:04
no problem, but i though wit GUIedit u could export triggers with location values as long as map u import them into has location alrdy imported
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-13 at 22:54:20
Why not use SCMD now?? Its the best it has both rectangle and isometric terrain. Just use that.
Report, edit, etc...Posted by AFL-InuYasha on 2005-11-14 at 20:44:33
it still glitches though, sometimes if u make sqr dirt, when u go to make ISOM, it puts water edges around the dirt on bottom sides, its the original problem we had
Report, edit, etc...Posted by UN-Rommel on 2005-11-14 at 21:40:05
QUOTE(AFL-InuYasha @ Nov 14 2005, 06:44 PM)
it still glitches though, sometimes if u make sqr dirt, when u go to make ISOM, it puts water edges around the dirt on bottom sides, its the original problem we had
[right][snapback]356079[/snapback][/right]

Maybe you can just make it so it 256 and see what it appears to be. If this doesn't work, i recommend doing this procedure using scmdraft2 cool1.gif
Report, edit, etc...Posted by AFL-InuYasha on 2005-11-14 at 21:46:38
although doin ISOM b4 sqr terrain is ur best bet, or if u hav to touch up a part after u did sqr, use the tileset index, or make a new map, and copy and paste the terrain, copy and pasting terrain, who'd hav thought tongue.gif
Report, edit, etc...Posted by MindArchon on 2005-11-14 at 21:49:52
The problem is the ISOM section of the map is completely destroyed. Starforge seems to do this. Once the ISOM section of your map is destroyed it makes it almost impossible to place isometric terrain.

You could open up two maps in a hex editor and transfer the ISOM section. They really need a program that repairs the ISOM section of a map. I dont know enough about the ISOM section.
Report, edit, etc...Posted by LegacyWeapon on 2005-11-14 at 22:45:32
SI will add an ISOM repairer to SCMDraft2 soon but currently it is very slow and inefficient.
Report, edit, etc...Posted by Ninebreaker on 2005-11-14 at 23:15:22
Well, you can place ISOM in starforge, you just have to do a lot of extra work...

Place the tileset stuff in elevation.

EX. First dirt, then high dirt.
EX. Dirt, then Grass
ETC. ETC.
Report, edit, etc...Posted by AFL-InuYasha on 2005-11-16 at 20:50:06
QUOTE(AFL-InuYasha @ Nov 14 2005, 10:46 PM)
although doin ISOM b4 sqr terrain is ur best bet, or if u hav to touch up a part after u did sqr, use the tileset index, or make a new map, and copy and paste the terrain, copy and pasting terrain, who'd hav thought tongue.gif
[right][snapback]356170[/snapback][/right]


wouldnt this pretty much solve the problem, he gets his ISOM, and doe sminimal work on a new map, and COPY AND PASTE in SCMDraft V2 disgust.gif
Report, edit, etc...Posted by fritfrat(U) on 2005-11-16 at 22:11:31
Sorry everyone for not responding at all, my power's went out yesterday.. bla.

Anyways, MindArchon reverted my map somehow back to being able to place isometric terrain, kudos and very much gratitude to him.

For others' future reference, the downside of copy pasting entire sections of terrain is that they cannot be edtied whatsoever once they are copy pasted over; for example, even the reverted map I have cannot edit the copied terrain I have. I will (and most likely I will) replace all the terrain in ISOM so I can edit it whenever I want instead of copy pasting. Also, copying terrain also adds to the file size of the map.. for some reason, it was 20 KB bigger.

So ya, I suppose this thread could be closed. Thanks everyone for imput in trying to solve my problem, and back up your maps before expanding the width of a map in starforge wink.gif.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-18 at 18:56:54
next time use Scmd for all of your terraining needs. Its a lot better.
Report, edit, etc...Posted by AFL-InuYasha on 2005-11-19 at 17:49:43
that ot Isom first then backup map
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-20 at 11:01:09
QUOTE(Kept_Wheat @ Nov 18 2005, 03:56 PM)
next time use Scmd for all of your terraining needs. Its a lot better.
[right][snapback]358718[/snapback][/right]

he did that is why he said don't use copy and paste if you want to edit it with isom
Report, edit, etc...Posted by Joshgt2 on 2005-11-20 at 11:02:36
I think Isom is a terrain program of the past. I can't see how anyone still uses it today...
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-21 at 19:02:30
Its really important for games that want natural terrain. I.E. LotR style, melee, war, strategy, rps, etc. I know you can use rect for that to make extended terrain, but to just make basic terrain shapes would you really want to piece them together when you could just take an isom brush and smack it in in 5 seconds?
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