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Staredit Network -> UMS Production -> The Room
Report, edit, etc...Posted by r[s]t on 2005-11-12 at 04:07:56
Updates

-Few minor details
-Remove Bathtub from Bathroom
-Posted in-game introductions
-Realized i lost my sheet of concepts.

Would people play this or would they get bored because they cant figure it out?

Introduction

You wake up, realizing your in some sort of a room.

Doors locked, no way out, or is there?

You learn you will have to escape this room, before the times up.

Features

You'll be searching for clues around the room you are in, to figure out the key to the puzzle, and freedom, and figuring what to do with what you have.

3 players-Each in a separate room
Bedroom
Basement
Bathroom

Terrain-As detailed as i can get starcraft to be.
-furniture

Control console
-Inspect Area
-Use items
-inspect Items/Check Details.
-Item combination (pending)

This is all you need...

Stories below need editing. (it doesnt give enought clues *hint hint*)

-YOU-
Have I been drinking? Where am I?
Is this a motel? No.. Where are my
buddies?

-THE ROOM-
Wake up wake up. You don't have much
time to sleep. I am sucking the essence
of your body.
You could'nt stop my poison, but you could
run. Alas, the door is locked, but the
key to your freedom lies within these
walls. I hope you can get out before
time's up, because your freinds may be
waiting for you by the final threshold
toward freedom.

-

Wondering where you are? You are inside
a basement and breatheing in the stench of
poison. You have half an hour to figure
your path to freedom,or else you die.

As you may have already noticed, Edward.
He's very hungry. His parents only feed
him once every two days. They keep him
locked up behind that wall because they
can't allow the world to know of Edward,
their inbred mutant son. And because of
this, Edward has been living like this
forever. But Edward will be avenged. I
took the time of punishing his parents
for theif ignorance, and for keeping the
world away from Edward. But I could'nt
free Edward, maybe with him you could
free both of you.

Don't let your ignorance control you,
Edward knows a lot more than you think,
he may be the one who saves you.



user posted image
Small picture... I'll upload a bigger one.
Report, edit, etc...Posted by RedNara on 2005-11-12 at 11:12:57
seems like a mystery game... do you have to be smart to figure the game out or can you just be one of thoes guys who spend time on it..
Report, edit, etc...Posted by O)FaRTy1billion on 2005-11-12 at 12:53:52
I think this sounds interesting.
Is each player going to have hints to help another player escape or do something?
Report, edit, etc...Posted by Do-0dan on 2005-11-12 at 12:58:05
nice

make sure that you make the solutions different every game
Report, edit, etc...Posted by Centreri on 2005-11-12 at 13:12:20
Yah, or there will be no replayability whatsoever.
Report, edit, etc...Posted by Urmom(U) on 2005-11-12 at 13:29:41
So... how do you find out that there is a bomb? You said you are trapped in a room so how would you find out.
Report, edit, etc...Posted by Do-0dan on 2005-11-12 at 13:34:24
maybe one day u wake up in the room and u dont remember what happened before and there's a note next to u saying that there's a bomb in the room (so u dont actually know if there IS a bomb, but u dont want to take a chance)

simple, to the point, suspenseful
Report, edit, etc...Posted by r[s]t on 2005-11-12 at 15:41:42
yeah a note.


Different solutions are kind hard.... or time consuming

thers 3 roles to play and to beat the game , all 3 ppl must escape their own rooms and unlock the exit with thier knowledge.


besides, it takes a while to figure it out. So you might have to play each room a few times to beat it b4 time runs out
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-11-12 at 17:35:30
Isn't this exactly like the puzzle the last 3 contestants on the first season of "The Mole" had to do? biggrin.gif

Anyways... I don't think it would be that hard to make it replayable. You could do things such as:
1)Randomly change the positioning of objects (such as the bed, door, and other things)

2)Use random switches to change the numbers on the quadruple digit locks. By having 10 "display text" triggers to display 0-9, whenever you say, find a piece of paper with a number on it, you can have the triggers react to display that random number.

3)Hypertrigger blank text when they are not near an object so that players cannot communicate with each other. Then, to balance it, make it that when a person are near the wall speaker in the room, he can hear what the other two are saying.

If you don't understand, it's like this:
Person A is at the speaker. Person A can see the text of person B and person C, but person B and person C can't see any text.
Sure, you could cheat and use the pause button, but then you're just taking the fun out of it!

There are DEFINITELY ways to add replayability happy.gif
Report, edit, etc...Posted by Leingod on 2005-11-12 at 18:11:49
honestly, thats a bad storyline, I mean its cool that they are trapped and all, but a bomb? c'mon who hasnt thought of that....sry, dont mean to offend
Report, edit, etc...Posted by nightmaremage99 on 2005-11-12 at 18:17:52
QUOTE(O)FaRTy1billion @ Nov 12 2005, 09:53 AM)
I think this sounds interesting.
Is each player going to have hints to help another player escape or do something?
[right][snapback]354103[/snapback][/right]



yea that sounds good i like that one..

also you should have a tleast a few randomized triggers...
Report, edit, etc...Posted by WoodenFire on 2005-11-12 at 22:28:24
How about making it like 30 rooms. And you work together as a team to move objects, find things, and use special abilities to figure things out...

Strenght to move dressers, large objects...

You could make it RPGish and have it so enemys come out of waste baskets or something! Spawns n' such!

Oo
Report, edit, etc...Posted by RJ_Fighter on 2005-11-13 at 00:42:16
Sounds pretty cool. I might check it out once it's done. biggrin.gif
Report, edit, etc...Posted by r[s]t on 2005-11-13 at 01:45:21
if i make it like 30 rooms it would be llike a puzzler. IM trying to make it so its like one of thsoe japanese flash games caleled crimsom room
Report, edit, etc...Posted by Do-0dan on 2005-11-13 at 03:09:20
make the room fairly big, but add hundreds of riddles and stuff in order for the guys stuck inside to get out, and make them have to flip switches and stuff......having bad guys in it is not a good idea (except for the main bad guy or bad guys(the government?) who left you in the room)
Report, edit, etc...Posted by I-X-King-X-I on 2005-11-13 at 04:16:40
Very interesting
Report, edit, etc...Posted by WoodenFire on 2005-11-13 at 11:37:24
Make the time limit realitively low, like 15-20 minutes so it adds tons of difficulty. And onces you set up all the tricks to exit the place, push the time down to the fastest 1 of your testers accomplished it in.

Fun Fun Fun.
Report, edit, etc...Posted by Raindodger on 2005-11-13 at 20:29:21
Yeah, setting a low timelimit will make it much funner, and more playability. Because when the time limit is low people will panic biggrin.gif and try to rush it and probobly die happy.gif
Report, edit, etc...Posted by Norm.gg on 2005-11-18 at 17:22:22
panic is hawt gg
Report, edit, etc...Posted by Cloud on 2005-11-18 at 17:38:18
it sounds like Silent Hill 4 The Room, almost...anyway it'll be something to look forward too, ill play it biggrin.gif
Report, edit, etc...Posted by RedNara on 2005-11-18 at 19:12:18
oh my time limit... and hard puzzel scaryness... sounds like saw lol... haha expect sc will never be as gross as saw... it might be cool if you can make it but just not possible.

acctually maybe you can make a map where you have to kill your ally just for the heck of it.. but like if you kill wrong dude.. you like auto die.. or something i donno... a saw based game with killing your ally...
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-24 at 01:33:35
LoL boyscout, i was reading the last page and i was thinking the same thing, but i guess that if u was going 2 make a saw 2 map, u could do a BIG room and everyone is in it and everything is changing, or maybe you could make a cube map (the movie the cube) where there are over 100+ rooms and 90% are traped, lol i think the map maker has seen thease movies to often
Report, edit, etc...Posted by r[s]t on 2005-11-24 at 19:42:58
i only saw saw once. Cube? some small canadain movie... never seen it. good idea though.
Report, edit, etc...Posted by VizuaL on 2005-11-26 at 14:05:21
did u get this idea from "the crimson room"
Report, edit, etc...Posted by r[s]t on 2005-11-27 at 15:59:00
yeah i siad that somewhere
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