Report, edit, etc...Posted by Deathknight on 2004-05-17 at 21:25:24
Well as you know, there is a 1.11 map hack out. This map hack bypasses our old anti-map hack method with placing an independant command center.
But, I have discovered a new anti-map hack method!
It involves placing a disabled sprite-unit. Sprite #12 to be exact.
Place this little bugger in places of your map people can not normally see and if one is using a map hack, it will crash on site.
To place it, you will require Starforge. Go into the sprites layer and place any sprite. Change the box to where it sais "Sprite:____" and make it 12. Uncheck the "Draw as Sprite" box and check the "Disabled??" box. There you go. Even if a "Lite map hack" is used, it will crash when it sees this unit.
EDIT: An effective way to use it is to place all players' start locations right where the crash would be if you had vision to that area. Most hack users do not turn off their hacks after every game, making them vulnerable.
Those won't work. The map hack also prevents crashes from them and most other crashes as well.
I edited the first thread. See what I put.
Report, edit, etc...Posted by Clokr_ on 2004-05-19 at 11:10:46
Also you can write a message for the users that uses hack. Do you remember what happen when you place scarabs/intercepters using X-tra? (as normal units). Exactly! They dissapear! Well, I discovered a lot of time ago that they don't dissapear. They still are in the game as invisible units, but you can see it using a map hack!
What about disabling twice preplaced scarabs or something like that?
Report, edit, etc...Posted by Deathknight on 2004-05-19 at 19:57:13
Report, edit, etc...Posted by Locke on 2004-06-04 at 12:43:45
I was making what i thought would be the ultimate cat n mouse game but when testing it i found it crashed whenever i built a nexus. I cant figure out if i put to high of a color number on p9 because the map is backed up somewhere (hopefully), it might just be my comp but if anyone figures out anything plz post it. The antihack thing made me think about it
Report, edit, etc...Posted by Clokr_ on 2004-06-04 at 15:10:56
Building time 0?
Report, edit, etc...Posted by Locke on 2004-06-06 at 23:45:07