Staredit Network

Staredit Network -> UMS Assistance -> Few questions..
Report, edit, etc...Posted by Farseer on 2005-11-13 at 09:42:23
Hi all! I have some question about triggers...

1. How can I make a spawn place (this part I know). Some layer go to location A and in location B are spawning monsters. But if player in location A leave it spawn will shut down. And when building (on spawn location) will be destroyed spawn will be too shut down...

2. How can I make (witch trigger) Terran Building flaying ?

3.How can I burrow/unburrow zergu units (witch triggers) ?

Please for help smile.gif

EDIT:
Achhh i forgot!

4. In my map speel points (mana) and it grows up per second but how can make limit 200. After 200 mana will not grow only if its under 200 ??
Report, edit, etc...Posted by I-X-King-X-I on 2005-11-13 at 10:38:42
for the ling thing..

you could have it be burrowed then just order it to move to make it un burrow

but i dont think that would work


for terran buildng

if you mean u want it to fly around

just place the buildilng, right click to properties


put it in transit, then you could use junk yard dog to have it roam around


i really cant tell what you want pinch.gif , if i dindt give you right info. let me know lol
Report, edit, etc...Posted by Farseer on 2005-11-13 at 10:43:10
QUOTE(I-X-King-X-I @ Nov 13 2005, 09:38 AM)
for terran buildng

if you mean u want it to fly around

just place the buildilng, right click to properties
put it in transit, then you could use junk yard dog to have it roam around
i really cant tell what you want  pinch.gif , if i dindt give you right info. let me know lol


Nah, i want to bulding go in transit you know tongue.gif ? its on ground and later on sky tongue.gif sorry my eng is not good pinch.gif
Report, edit, etc...Posted by AgenT_Nick on 2005-11-13 at 10:45:22
OFF-TOPIC: King ur Avi is gay...
But For The Trigger For Spawn Would Look Like This
Trigger
Players:
¤ Computer Players
Conditions:
¤ Command 1 Building At "Spawn A"
Actions:
¤ Create 1(How Many You Want) At "Spawn A" For Computer
¤ Pressurve Trigger

this will make it so that the unit will spawn by the building.
if the building is dead they wont spawn no more.
Report, edit, etc...Posted by Syphon on 2005-11-13 at 10:49:55
QUOTE(Farseer @ Nov 13 2005, 09:42 AM)
Hi all! I have some question about triggers...

1. How can I make a spawn place (this part I know). Some layer go to location A and in location B are spawning monsters. But if player in location A leave it spawn will shut down. And when building (on spawn location) will be destroyed spawn will be too shut down...







Trigger
Description:
Spawn
Players:
¤ Player 1
Conditions:
¤ Brings at least one *men* to location A
Actions:
¤ Create one *monster* at location B
¤ Wait 500 milliseconds
¤ Preserve Trigger


QUOTE
2. How can I make (witch trigger) Terran Building flaying ?







Trigger
Description:
Lift-Off
Players:
¤ Player 1
Conditions:
¤ *Enter Conditions here*
Actions:
¤ Create one unit (building) with properties (check in transit.)


QUOTE
3.How can I burrow/unburrow zergu units (witch triggers) ?

Please for help smile.gif 


Use the same as last one except change the building to a zerg unit and change in transit to burrowed.

QUOTE
EDIT:
Achhh i forgot!

4. In my map speel points (mana) and it grows up per second but how can make limit 200. After 200 mana will not grow only if its under 200 ??
[right][snapback]354799[/snapback][/right]


This one's a LITTLE trickier but...

Use gas for mana and


Trigger
Description:
Mana Increase Start
Players:
¤ Player 1
Conditions:
¤ Player 1 accumulates at most 199 gas
Actions:
¤ Set Switch 1



Trigger
Description:
Mana Increase
Players:Player 1
Conditions:
¤ Switch one is set
Actions:
¤ Add 1 gas
¤ Wait 1000 milliseconds
¤ Preserve Trigger



Trigger
Description:
Mana Increase End
Players:
¤ Player 1
Conditions:
¤ Player 1 accumulates at least 200 gas
Actions:
¤ Clear switch 1


Report, edit, etc...Posted by Farseer on 2005-11-13 at 10:54:22
Syphon THANKS!! smile.gif
Report, edit, etc...Posted by Syphon on 2005-11-13 at 10:55:22
Meh, tis my job.
Report, edit, etc...Posted by PCFredZ on 2005-11-13 at 10:57:18
QUOTE(Syphon @ Nov 13 2005, 10:49 AM)








Trigger
Description:
Spawn
Players:
¤ Player 1
Conditions:
¤ Brings at least one *men* to location A
Actions:
¤ Create one *monster* at location B
¤ Wait 500 milliseconds
¤ Preserve Trigger









Trigger
Description:
Lift-Off
Players:
¤ Player 1
Conditions:
¤ *Enter Conditions here*
Actions:
¤ Create one unit (building) with properties (check in transit.)

Use the same as last one except change the building to a zerg unit and change in transit to burrowed.
This one's a LITTLE trickier but...

Use gas for mana and





Trigger
Description:
Mana Increase Start
Players:
¤ Player 1
Conditions:
¤ Player 1 accumulates at most 199 gas
Actions:
¤ Set Switch 1






Trigger
Description:
Mana Increase
Players:Player 1
Conditions:
¤ Switch one is set
Actions:
¤ Add 1 gas
¤ Wait 1000 milliseconds
¤ Preserve Trigger






Trigger
Description:
Mana Increase End
Players:
¤ Player 1
Conditions:
¤ Player 1 accumulates at least 200 gas
Actions:
¤ Clear switch 1

[right][snapback]354827[/snapback][/right]


Syphon got most of the triggers right. The stuff I added are in yellow.




Trigger
Description:
Spawn
Players:
¤ Player 1
Conditions:
¤ Brings at least one *men* to location A
¤ Enemy brings at least one *spawning building* to location A
Actions:
¤ Create one *monster* at location B
¤ Wait 500 milliseconds
¤ Preserve Trigger


The mana trigger is way too redudant. It can be achieved with one single trigger.


Trigger
Description:
Mana
Players:
¤ Player
Conditions:
¤ Current player accumulates at most 199 gas
Actions:
¤ Add 1 gas
¤ Preserve trigger

Report, edit, etc...Posted by Syphon on 2005-11-13 at 11:00:56
QUOTE(PCFredZ @ Nov 13 2005, 10:57 AM)
Syphon got most of the triggers right. The stuff I added are in yellow.





Trigger
Description:
Spawn
Players:
¤ Player 1
Conditions:
¤ Brings at least one *men* to location A
¤ Enemy brings at least one *spawning building* to location A
Actions:
¤ Create one *monster* at location B
¤ Wait 500 milliseconds
¤ Preserve Trigger


The mana trigger is way too redudant. It can be achieved with one single trigger.





Trigger
Description:
Mana
Players:
¤ Player
Conditions:
¤ Current player accumulates at most 199 gas
Actions:
¤ Add 1 gas
¤ Preserve trigger

[right][snapback]354838[/snapback][/right]


Oops, I didn't read about the building.

And the thought of a one trigger mana system never occured to me.
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