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I think the problem people will say is that the terrain is too narrow so Protoss can't flank versus Terrans. Just my opinion, not sure if it's right.
I already thought of that. I don't think its that narrow... worst comes to worst, it can simply be widened if its that much of a problem.
Yeah I still don't know that much about this stuff, so you'll be better of taking your advice from someone that knows a bit more about it, even if they aren't very kind about the way they give the advice, although sometimes they offer good suggestions. Also check out my new map, I'm putting it up right now.
Already did.
I value all advice, as long as it is in an acceptable fashion. Despite that you may not be the most pro player/maker around, I still listen to your words.
Just one thing about the "wide" problem: only the side paths really are that narrow. The path that goes straight through the middle expo has a decent amount of width to it.
Way too narrow. Flanking is impossible. Terran push will be invincible.
Also: Mains are too small and zerg has can't fast expand properly.
Its THAT bad?! I didn't think it was that narrow -_-
Oh well, time to modify.

ADDITION:
At least adding size to the main is a simple task. I disagree with it being THAT small, its the size of most other mains I've seen. Maybe a little smaller then it should be, though, so I'll make it a tad larger.
And decaf, are those two the ONLY problems with it, or is everything else good?
it doesnt seem that bad...
it actually is very narrow. Just look at neo forte, that map has a T advantage in statistics

QUOTE(decafchicken @ Nov 13 2005, 05:05 PM)
Way too narrow. Flanking is impossible. Terran push will be invincible.
Also: Mains are too small and zerg has can't fast expand properly.
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By the way, i didnt mean the main too small and zerg cant fast expand corresponded with each other, they are two separate problems.
Lots of empty space in corners, add an expo maybe?
It is quite thin, TvZ is bad but TvP?? I can't imagine playing this map and winning unless you play with a cheese strat. Widen it. Thats your top priority.
And zerg has to 3 hatch, but the problem with that is they are forced to put defense in multiple spots. So, usually try and make it so the creep of an expo goes near the choke so they can defend in one spot.
Otherwise its fine, just not the most creative or anything but its cool.
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BTW, base size is fine, there is plenty of room by the nats.