Staredit Network

Staredit Network -> UMS Assistance -> Cloaked buildings
Report, edit, etc...Posted by r[s]t on 2005-11-14 at 01:11:33
So to cloak a building you
-disabloe doodad state for building

But having a decteor present how does that work?

I tried disableing a building and all i got was an unclickable unit.
Report, edit, etc...Posted by notnuclearrabbit on 2005-11-14 at 01:19:13
[center]It's the same for making perma-cloaked units, I think...[/center]
Report, edit, etc...Posted by MindArchon on 2005-11-14 at 02:08:54
QUOTE(r[s]t @ Nov 13 2005, 11:11 PM)
So to cloak a building you
-disabloe doodad state for building

But having a decteor present how does that work?

I tried disableing a building and all i got was an unclickable unit.
[right][snapback]355556[/snapback][/right]


Basically, the unit that was unclickable was cloaked.

You have to see the building with a detector, then remove the detector to make the building truly appear cloaked.
Report, edit, etc...Posted by ToFu on 2005-11-14 at 07:57:17
All you just do is disable the building then create a turret near it or create an observer and destroy it.
I think pinch.gif
Report, edit, etc...Posted by Corbo(MM) on 2005-11-14 at 11:40:28
What i do if they are preplaced and the disabling comes to the first 5 seconds you just place an scanner sweep if not
create a turret and kill it after 1 second or observer or anything that it's "detector" if you don't want to create units you can "turn on shared vision for Xplayer"
where X is the player with the disabled building
Report, edit, etc...Posted by Mp)MinigameEast on 2005-11-14 at 19:02:49
depends on the situation.

if you disable it and give it to a person without any waits in the middle, i think its unclickable.

now if you cloak it and then add a wait and then give it to a person then it will be clickable.

tell us everything with players and who you giving it to or something.

oh yea! almost everything that is solved by cloaking/disabling units are on my signature titled special projects
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