I prefer a simple.
| Trigger |
| Description: |
| Replace |
|
| Players: |
| ¤ Players |
| Conditions: |
| ¤ Always |
| Actions: |
¤ Center location labeled "" on "unit" owned by "player"
|
¤ Remove(kill for a gory transformation) all "unit" at "location"
|
¤ Create exactly 1 "other unit" at "location"
|
| ¤ Preserve Trigger. |
And don't forget good ol' hyper triggers to amke this seem more fluid.
If you want to go all out you can add in EUD rally point detection to make the new units rally properly too!
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This would make a huge mass of them at the center when there are none to replace.