| Trigger |
| Description: |
| Bring civ to beacon |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Bring civ to "location" |
| Actions: |
| ¤ Set switch 1 |
| Trigger |
| Description: |
| When "Unit" dies |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Switch 1 is set |
| ¤ Current player commands 0 of "Unit" |
| Actions: |
| ¤ ModifyResource (gas,-1); |
| Trigger |
| Description: |
| Death-Subtract Gas |
| Conditions: |
| ¤ Player has at least 1 death of Marine |
| ¤ Player has at least 1 Gas |
| Actions: |
| ¤ Create 1 Marine at "Respawn location" |
| ¤ Subtract 1 Gas for Player |
| ¤ Subtract 1 Death of Marine for Player |
| Trigger |
| Description: |
| Defeat |
| Conditions: |
| ¤ Player has at Exactly 0 Gas |
| Actions: |
| ¤ Defeat!!! |
| Trigger |
| Description: |
| Death-Subtract Gas |
| Conditions: |
| ¤ Player has at least 1 death of Marine |
| ¤ Player has at least 1 Gas |
| Actions: |
| ¤ Create 1 Marine at "Respawn location" |
| ¤ Subtract 1 Gas for Player |
| ¤ Subtract 1 Death of Marine for Player |
| Trigger |
| Description: |
| Defeat |
| Conditions: |
| ¤ Player has at Exactly 0 Gas |
| Actions: |
| ¤ Defeat!!! |