| Trigger |
| Description: |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Center location x on "any unit" at anywhere |
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Player 2 (this is the bad guy) bring at least 1 "any unt" to location x |
| Actions: |
| ¤ Kill "any unit" at location x for player 2 |
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Player 1 brings at least 1 Barracks to location x |
| Actions: |
| ¤ Create "any unit" at location x for player 1 |
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Center location x on "any unit" at anywhere |
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Player 2 (this is the bad guy) bring at least 1 "any unt" to location x |
| Actions: |
| ¤ Kill "any unit" at location x for player 2 |
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Player 1 brings at least 1 Barracks to location x |
| Actions: |
| ¤ Create "any unit" at location x for player 1 |
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Spawning |
| Players: |
| ¤ Player 7 |
| Conditions: |
| ¤ Player 7 brings at least 1 barracks to location X |
| Actions: |
| ¤ Wait for 10000 milliseconds |
| ¤ Create 5 X at location X |
| ¤ Create 5 X at location X |
| ¤ Create 1 X at location X |
| ¤ Peserve Trigger |
| ¤ Comment Defending1 |
| Trigger |
| Description: |
| Subtracting the death amount |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Set Deaths for Player 1: Subtract 1 for Rhynadon |
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| The Spawn |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Player 1 brings at least 1 'Baracks' to 'the location' |
| ¤ Player 1 has suffered exactly 0 deaths of Rhynadon |
| Actions: |
| ¤ Set deaths for Player 1: Set to 120 for Rhynadon |
| ¤ Create 5 'X' at 'X' |
| ¤ Create 5 'X' at 'X' |
| ¤ Create 1 'X' at 'X' |
| ¤ Preserve Trigger |
| Trigger |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Set Deaths for Player 1: Subtract 1 for Rhynadon |
| ¤ Set Deaths for Player 1: Subtract 1 for Ursadon |
| ¤ Set Deaths for Player 1: Subtract 1 for Kakaru |
| ¤ Preserve Trigger |
| Trigger |
| Conditions: |
| ¤ Player 1 has suffered exactly 0 deaths of Rhynadon |
| ¤ Player 1 brings at least 1 barracks to "1" |
| Actions: |
| ¤ Set deaths for Player 1: Set to 120 for Rhynadon |
| ¤ Create 5 X at location "X" |
| ¤ Create 5 X at location "X" |
| ¤ Create 1 X at location "X" |
| ¤ Preserve Trigger |
| Trigger |
| Conditions: |
| ¤ Player 1 has suffered exactly 0 deaths of Ursadon |
| ¤ Player 1 brings at least 1 barracks to "2" |
| Actions: |
| ¤ Set deaths for Player 1: Set to 120 for Ursadon |
| ¤ Create 5 X at location "Y" |
| ¤ Create 5 X at location "Y" |
| ¤ Create 1 X at location "Y" |
| ¤ Preserve Trigger |
| Trigger |
| Conditions: |
| ¤ Player 1 has suffered exactly 0 deaths of Kakaru |
| ¤ Player 1 brings at least 1 barracks to "3" |
| Actions: |
| ¤ Set deaths for Player 1: Set to 120 for Kakaru |
| ¤ Create 5 X at location "Z" |
| ¤ Create 5 X at location "Z" |
| ¤ Create 1 X at location "Z" |
| ¤ Preserve Trigger |