Staredit Network

Staredit Network -> UMS Assistance -> Triggers: Random/toggle: Map Specific; No Rush
Report, edit, etc...Posted by Deshouleres on 2005-11-15 at 22:51:18
I have been here for a while and have stayed in the back just to learn all that I can before posting anything... well the time has come;

I am planning on making a map based on a very popular manga (Japanese version of comics so to speak) that is about a class of freshman that get sent to a remote island, are given random weapons by lottery pick and are told to kill each other off, the last one alive is the winner;

There are certain territories that must be turned into 'restricted zones' meaning that if you go there you will instantly die, I can handle that, the trigger I was mainly pondering/hoping I could achieve is to make a series of triggers that would randomize and [if true] randomize other triggers until finally each player would have only one weapon;

I would like to use at least one of each type (Marine, fbat, civ, zealot, dragoon, etc); And thus would need only one of the randoms to turn out to be the choosing trigger ((If true, create [unit] at this location)) but then make it so that no one else could get that weapon; I was originally going to do a pyramid of trigs that started with switch 1 >>If set randomize these 2 triggers; if cleared randomize these 2 triggers;

Needless to say it didn't work out quite as I would have hoped... if anyone needs clarification please, all you need to do is ask; And I hope that what I need help with has been set forward in an orderly way.

-Deshouleres
Report, edit, etc...Posted by KABOOM on 2005-11-15 at 22:55:15
biggrin.gif i beat everyone too it. Anyways this tutorial tells you the triggers for randomnization if your still confused just ask

http://www.staredit.net/index.php?tutorial=61
Report, edit, etc...Posted by MindArchon on 2005-11-15 at 23:00:38
Are you saying that you want a whole bunch of players to be given random weapons, but there is only one instance of the weapon in the game?

If so:

This system *should* work best with hypertriggers.

Lets say there were 8 weapons you wanted to "distribute". This can be accomplished by randomizing 3 switches.

If they come out to be:

000 [Set,Set,Set] - that would be one weapon.
001 [Set,Set,Cleared] - another.

Do one for each weapon.

When the switch conditions are met, check to see if that weapon is already in-play. If it is, rerandomize the switches, so they reorganize to create a different combination.. If it is not create the weapon for the players in order (Players 1, 2, ... etc)

By the way, welcome to SEN!

EDIT: Bah Kaboom, I was typing tongue.gif
Report, edit, etc...Posted by Deshouleres on 2005-11-16 at 00:45:24
QUOTE(MindArchon @ Nov 15 2005, 08:00 PM)
....
This system *should* work best with hypertriggers.
....



Yes that could work... thank you very much, and your response is much better than 'Kaboom' 's, more, substantial since I had said that I had previously read the tutorials thoroughly... thank you for your response;


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