Are you saying that you want a whole bunch of players to be given random weapons, but there is only one instance of the weapon in the game?
If so:
This system *should* work best with hypertriggers.
Lets say there were 8 weapons you wanted to "distribute". This can be accomplished by randomizing 3 switches.
If they come out to be:
000 [Set,Set,Set] - that would be one weapon.
001 [Set,Set,Cleared] - another.
Do one for each weapon.
When the switch conditions are met, check to see if that weapon is already in-play. If it is, rerandomize the switches, so they reorganize to create a different combination.. If it is not create the weapon for the players in order (Players 1, 2, ... etc)
By the way, welcome to SEN!
EDIT: Bah Kaboom, I was typing
