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Staredit Network -> UMS Assistance -> [SOLVED]My bound needs help!
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-16 at 18:53:13
Ok now that i got triggering down, I need help with the bound itsself.
I made a bound in the beggining that spawn 1 civilian at 11different locations.
Now when the guy spawns... i told it to wait 400miliseconds. The bound starts when u bring 1 ling to Start Location 1. But when a ling steps off the "start location 1" the bound stops... What should the starting trigger be

Please finish this trigger

Bring(---------------------------------);

not the whole bound. just ^that part.

And one more thing. When i load the map to play it online or jsut to test it, this comes up
C:\program files\starcraft\maps\download\Blood Bound!!.bak.scx

and in the blue text box above it says MapSave - Could not open archive
Report, edit, etc...Posted by KaboomHahahein on 2005-11-16 at 19:11:27
You should either use switches or death counts. When the zergling goes in the location set switch 1, when switch 1 is set start the bounding stuff and when it croses and hits the location after it clear switch 1. Or death counters set death for X when you bring it. When the death of X is 1 start the bound and when you cross it set the death to another number other than 1.

Death Counters
http://www.staredit.net/index.php?tutorial=124

Switches
http://www.staredit.net/index.php?tutorial=116
Report, edit, etc...Posted by Urmom(U) on 2005-11-16 at 19:11:29
I think the bound stops because you did it all in the same trigger. Try separating it with the use of switches or deathcounters.

For the part about playing the map, you must be playing the backup file made from starforge. Make sure that you play the .scx or .scm one that doesnt have the .bak in it.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-16 at 19:15:48
Hey! Thank you 2nd poster with the .bak thing!

Now first poster... I dont quite get what you said. put it in a trigger box and that would help alot more! Thank you guys alot ill be sure to put ur names in the game!

ADDITION:
Nevermind first poster! thank you guys again!
Report, edit, etc...Posted by Snipe on 2005-11-16 at 23:45:13
Here is a really old bound of mine.. You can check out what i did. It is such an uber way to do it but you know its still fun.


I will send it by pm.
Report, edit, etc...Posted by Joshgt2 on 2005-11-17 at 06:38:50
It almost seems like the ling has to be on the location for th bound to keep going. Switches would be the best way to do this.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-17 at 08:56:34
QUOTE(KaboomHahahein @ Nov 17 2005, 10:11 AM)
You should either use switches or death counts. When the zergling goes in the location set switch 1, when switch 1 is set start the bounding stuff and when it croses and hits the location after it clear switch 1. Or death counters set death for X when you bring it. When the death of X is 1 start the bound and when you cross it set the death to another number other than 1.

Death Counters
http://www.staredit.net/index.php?tutorial=124

Switches
http://www.staredit.net/index.php?tutorial=116
[right][snapback]357502[/snapback][/right]

solved.

CLOSE THIS PLZ
QUOTE(joshgt2)
  It almost seems like the ling has to be on the location for th bound to keep going. Switches would be the best way to do this.


u can also do this wif resourses - minerals/gas

>Edit by BeeR: Removed slight Flame
Report, edit, etc...Posted by Ninebreaker on 2005-11-17 at 18:48:42
QUOTE
Hey! Thank you 2nd poster with the .bak thing!

Now first poster... I dont quite get what you said. put it in a trigger box and that would help alot more! Thank you guys alot ill be sure to put ur names in the game!

ADDITION:
Nevermind first poster! thank you guys again!


Off topic: We have names.

On Topic:
Yea switches would be the best way ( i think )
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