Staredit Network

Staredit Network -> UMS Assistance -> EUD help..
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-18 at 08:02:37
ok simply wanna make a text detector... for my bound.. when u type in the password everyone/you get an upgrade in ur bounder unit

but it wont work!

lets just say the pass is

flame


(it actualyl isnt but anyway..)
Report, edit, etc...Posted by Kumano on 2005-11-18 at 11:01:38
First, it's EUD not UED, UED is United Earth Directorate.

Basically, if I were saying it (this is using uberation) you would put:

Byte 1-4: Kuma
Byte 5-8: no : (bytes 1-8 aren't needed for the password since it would just be my name)
Byte 9-12: flam
Byte 13-16: e

The problem with making passwords like this, is that players have different names, for a player with 6 characters in their name it would only need to detect bytes 9-13, but if it were a person with 7 characters in their name, the bytes 10-14 would be flame and so on.
Report, edit, etc...Posted by IA-Sky on 2005-11-18 at 11:59:41
first off text detection in public games are out of the question because there are so many different lengths of letters.
Report, edit, etc...Posted by KABOOM on 2005-11-18 at 14:52:21
EUD conditions are great. They help us make new different maps instead of the same basic ideas. But it all depends what your trying to do. This is neat thing for a map but its also really hard to put it in because of the reasons stated sad.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-11-18 at 21:12:02
QUOTE(Kumano @ Nov 18 2005, 08:01 AM)
First, it's EUD not UED, UED is United Earth Directorate.

Basically, if I were saying it (this is using uberation) you would put:

Byte 1-4:  Kuma
Byte 5-8:  no : (bytes 1-8 aren't needed for the password since it would just be my name)
Byte 9-12: flam
Byte 13-16: e

The problem with making passwords like this, is that players have different names, for a player with 6 characters in their name it would only need to detect bytes 9-13, but if it were a person with 7 characters in their name, the bytes 10-14 would be flame and so on.
[right][snapback]358494[/snapback][/right]


You could plausibly make a separate trigger for each length of name between one and sixteen characters.
Report, edit, etc...Posted by Syphon on 2005-11-18 at 22:21:46
It's 5 and 16, so 11 lengths, which is 132 triggers. We've been over this before.
Report, edit, etc...Posted by Kumano on 2005-11-19 at 05:15:55
You would only need 13 triggers (15 max, 3 minimum) because of different lengths (You probably wouldn't need to worry about the lines in this case since the host could just get the people to be quiet for a little bit). The only problem I can see then, is assuming they have 5 characters in the name, they would somehow have to find a way to avoid including the first letter, since it would easily become over a hundred triggers. I'm not sure how at least and at most would effect it though, so that might work. For the space and the : those you would already know what it is so it wouldn't be hard.
Report, edit, etc...Posted by Syphon on 2005-11-19 at 11:18:16
Unless you intend on writing the code 11 times then you would need 132 triggers.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-20 at 04:22:16
hmm.. thx! now i can detect when a clan player is in the game smile.gif

i just didnt really unerstand how to used this type of UED trigger


\\flame

\\closed.

ADDITION:
argh dont work no more sad.gif...

i wanan detected when im in the game, so i put in bytes 1-4 is exactly 2-hot

(my user is 2-hot-2-handle)

then set "hero" switch
display text "Bounder Upgraded."

dont work cry.gif
plz tell me how to do it right..
Report, edit, etc...Posted by Kumano on 2005-11-20 at 06:39:02
You put in 5 characters for bytes 1-4, there are supposed to be only 4.
Report, edit, etc...Posted by LegacyWeapon on 2005-11-20 at 10:52:31
You need to say something for text detection to work. And I'm positive server splits will occur.
Report, edit, etc...Posted by T-MaStAA on 2005-11-20 at 16:42:27
Dont use EUD triggers they only cause problems. Also people need to download patch and not everyone even knows it exsists.
Report, edit, etc...Posted by Kumano on 2005-11-20 at 18:36:06
Ok, the actions were patched, the conditions are still there. How many times does this have to be said? I'm pretty sure this has been said at least 100 times by now.
Report, edit, etc...Posted by Joshgt2 on 2005-11-20 at 18:38:47
I agree. this is always being said over and over again...
Report, edit, etc...Posted by Zeratul_101 on 2005-11-23 at 11:22:59
sorry if this is a stupid reply. I just started using making maps and i've never used EUD conditions before, but couldn't you have the ling or w/e go onto a beacon and activating a trigger that produces a text message which the EUD text detector thingy can detect and then use to activate the upgrade trigger?
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-23 at 11:41:49
How does that have anything to do with a password? The whole point is for people to not know what it is, not just simply go to a beacon and it pops up and its the password. Think about that for a moment...its completely worthless. Why don't you just do the action anyways?

Unless server splits will occur, then why don't you just make a different trigger for each name length. Is it possible to say any letters can be in the first bytes and flame must follow it?
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