2. I want music in my map but it seems that with Hyper Triggers (x3) on the music will not work correctly. I am simply using a trigger like this...
| Trigger |
| Description: |
| Music |
|
| Players: |
| ¤ Any player |
| Conditions: |
| ¤ Current player brings "at least" "1" "Music on" to "Music on" |
| Actions: |
¤ Play wav "MD Music"
|
¤ Wait 27000 milliseconds
|
| ¤ Preserve Trigger |
Yes the wait time is 27000 milliseconds because the music is 27 secounds long. I am not a big fan of death counters but this thing is not working too well with me... If I take hyper triggers off and set the wait time to around 16500 milliseconds then the music works fine. Can someone give me some help on this one as well? Thanks for the help guys.[/b][/color]
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1. Copy the hyper triggers 3 times using the "copy" function; you don't have to change anything in the triggers.
2. Delete the original 3 hypers you had before.
3. Repeat these steps every time you create ANY
triggers that has at least 1 "Wait" action.
If you use Kept_wheat's method, i.e., using death counters: change it so that the wav plays when the death is 0, then change the count to 319, which is 27 * 11.8 (the CORRECT multiplier -_- ). This reversed method ensures the music plays when the game start.