I have a wierd problem, well it seems wierd for me. I'm making a cutscene map for my campaign and in it I have a problem with simultaneous actions. It is supposed to create cloaked wraiths, order them to move to desired locations and have a hero (who looks like Raynor) surprised and say "What the.......?". Unfortunately this transmission starts only about 10 seconds after the wraiths have reached their destinations altough it is supposed to start at the time while wraiths are still moving.
Here you can look at the map, I redefined the triggers for this specified transmission several times but I was unable to find the bug.
[attachmentid=15369]
All help will appreciated
This is odd. Do you have a double trigger or something like that where the wraiths are doing something twice in the map? Hyper triggers might solve this but I wouldn't take my word on it...
The wraiths aren't supposed to do anything else, just move to their destinations. I already tried the hyper triggers and it didn't help. Download the map so you can see the triggers, and maybe you'll find a bug i didn't notice. This really is odd.
Copy the hypers so you have 3 new copies and delete the original ones.
Do this every time you add a new trigger with at least 1 "wait" action.
I tried (twice) but it didn't help.
This is really wierd.
Do you have a wait between the wraiths being created and jimmy going "wtf!"? The wait would need to be just as long as it takes for the wraiths to reach him.
No, Jimmy is supposed to go 'wtf' when the wraiths reach a certain location (then the switch for this taunt is set) but I have no idea why the he says it about 10 seconds later after wraiths reach this location. Download the map and see for yourself, it ain't that big, just 50 kb.
I fixed it. I made a couple grammar fixes in your text, as well.
I would suggest simply not using switches unless you have to, and making it WAYY less complex. Once you get further into your map, it will be extremely hard for you to follow what is going on and what triggers go after what, etc. In my attachment, I did it with 5 simple triggers. Not to mention that creating complex triggers makes it mess up with the problems you had before.
Only use multiple players, switches, and triggers when you have to! That way, if you have an error, you will know exactly where it is due to the simplicity of the triggers. Glad I could help, though.
Thanks, I'll check it out.
ADDITION:
Gee, it really helped! Thanks, man! As for the grammar, I'm sure I'll have a lot of mistakes in this map later (except in the text you modified), because english isn't my default language.
THANKS.
