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I tested this with you and found a, not placeable error is very common... The very best way to avoid this, is to make the carrier-centering location quite large, 20x20 or larger to ensure the units are created within the area of your carrier. You may also improove this by having a spot on the map where units are created and then MOVED to your carrier's location. This means that if it is unplaceable, the units will wait in the area until you can supply a spot below your carrier to suit them. You can have the spawn area very small by using a death counter to build up units that can't be contained in the area for unit waits.
Carrier Spawn location is about 10x10.
What I did was remove all doodads which was what coused most of the problems. The problem with using doodads was that they changed that aspect of the terrain and the SC Engine when placing units in a location will always place them in the center, unless there is a unit, which emans the new unit will be placed beside. It doesn't account or terrain.
I just removed all doodads and will be placing spriets instead.
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Storming is far too powerful! ~150 damage delt and ensnare included are far overpowered in this game. I suggest removing those skill completely and rely on damaged power and unit armor as the prime attributes.
I thought I had removed all special abilities. I just removed Storm, Cloak, Lockdown, Yamato, Archon Meld (Major issue because people would then "merge" to get higher level units), Lurker Aspect and a few other more.
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I liked the game, but worring about the carriers health was a big issue. Carriers should have 50/50 shielding/air armor so that carriers are immune to eachother, but later air units in the game shoul do 51,52, and above. You can edit this by just reducing intercepter damage to much less, like 15, and thus your numbers will be stable for small life units as you use this this map already.
Same here, and what I've done for vAlpha003 before your post, I was mainly concerned with this issue. What I did was I made carriers invincible until you get units that can attack air and made carriers have 30000 HP and 30000 Shields. This way, Carriers are much harder to kill on a 1v1 carrier fight and since you can't attack a carrier until the other player has units that can attack yours, you will be at a disadvange attacking the other player's carrier in a 1v1 fight becuse all units he spawns will attack your carrier.
Another thing I'd like to add is remove the ability for you to target-attack units with your carrier. I'll set a trigger to make the carrier always attack the location following the carrier. This means that the carrier will attack randomly, in a very similar fashion to bunkers.
I will go with one of the above.
ADDITION:
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vAlpha 003 November 21, 2005
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Done:-Terrain
-Attack Triggers
-Defeat
-Spawn level 1 - level 15
-ScoreBoard
-Unit Stats
Bug Fixes-Fixed a bug where P3 third evolution would spawn at P1 spawn.
-Removed unit special abilities.
-Removed all land doodads. This was to remove most of the "Unit Unplaceable" messages.
Changes-Changed Carrier HP and shields from 15000//15000 to 30000//30000 respectively.
-Added carrier invinsibility until level 16 (1501 kills).
What Needs to be done:-Spawn level 15 - level 42
-Victory Triggers
-Balance out range in units
What needs to be tested:-Carrier Balance
-Spawned Unit Balance
-Check that no unit has an unfair special ability still enabled
-Excesive "Unit Unplaceable" messages