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Staredit Network -> UMS Showcase -> A List Of Questions!
Report, edit, etc...Posted by Felagund on 2004-05-20 at 18:25:38
Okay, I'm back again, a whole 15 minutes later... I truly am hopeless blushing.gif Anyways, as you are all "recruiting" testers, I want to know if there are any peeps out there who are professional testers, though I'm willing to accept anyone who will actually work to make a map great.

So, here are my questions:
1. Yoshi, did you know that you could make an image of the map in SCM Draft?
2. Does anyone want to join my little brigade of map makers? I am now naming it the "Noldorin Smithies" (we'll specialize in LotR oriented stuff).
3. Why can't SCM Draft have awesome terrain capabilites like SCXE?
4. How in the heck can I do RPG turn-based battle triggers? I have something going like this...

Cond: Player 1 brings exactly one "Party" to Location Battle City
Action: Set City Battle
-Preserve Trigger (for rest of triggers as well)

Cond: Battle is cleared
Action: Wait 40000 ms
-Set Battle
-Set Spawn Now

Cond: City Battle set
-Battle Set
-Spawn Now
Action: Move all soldiers for Force "Party" to location BattleScene
-Move all Choosers for Force "Party" to location Choose Here
-Center Location at Choose Here
-Set Choose Now
-Wait 25 ms

Cond: Choose Now set
-Battle Set
Action:Clear Spawn Now
-Wait 30k ms
-Set Force "Party" Done Choosing
-Set Turn Heal
-Wait 25 ms

Cond: Turn Heal set
Action: Move all soldiers for Force "Party" to Heal
-Clear Choose Now
-Wait 30k ms
-Set Good Attack
-Wait 25 ms

Cond: Good Attack set
Action: Move all Force "Party" soldiers to Good Spawn
-Clear Turn Heal
-Wait 30k ms
-Set Evil Attack
-Wait 25

Cond: Evil Attack set
Action: Order all Evil soldiers at Battle (City) to attack to Good Spawn
-Clear Good Attack
-Wait 30k ms
-Set Turn Choose
-Wait 25 ms

Cond: Player "Evil" brings 0 units to Battle (City)
Action: Display "You've won!"
-Clear All Battle Triggers
-Center vision at Party
Report, edit, etc...Posted by Mini Moose 2707 on 2004-05-20 at 19:09:54
1. I'm not Yoshi. He probably did.
2. Nah.
3. Ask the guy who programmed it. Though I don't understand what SCM Draft doesn't have that's in X-tra.
4. I'll let someone else do it. tongue.gif
Report, edit, etc...Posted by Pinecone on 2004-05-20 at 19:20:23
Your not so advanced, your tutorial appeared very hollow, with simple triggers put together with a not-so-good explanation. Most LotR maps consists of pre-built basses with spawners. The questions you asked dont seem to fit that of an advanced map maker.

1. He probobly knows more about SCM Draft then we all do
2. No, those maps are not original, nor do they express any way to show higher map making skills
3. I have no idea what you are talking about, neither do you, both editors can do square and both can do ISOM terrain
4. Your advanced, you should know
Report, edit, etc...Posted by (U)Bolt_Head on 2004-05-20 at 19:49:31
You should consider not using so many switches. Are you aware of the fact that switches start the game cleared?

When you say 30k milli seconds do you actually mean 30 seconds aka 30,000 milli seconds.

I tried to make since of what your were doing but the triggers are so messed up I don't know what your trying to do. First off the first 3 or 4 triggers can all be compressed into 1 without switches.
Secondly a word of advise: DON'T use large waits, you should avoid them like the plage. In fact you proboly shouldn't use any at all.

But then again I think most people with no understanding of how waits work shouldnt use them. The wait action is the most complex thing about triggers. And if someone disagrees with me then they have no understanding of them themselfs.

Lastly if you searched the internet far and wide. You would of found this http://www.staredit.net/index.php?showtopic=2224&st=15 (actually is 3 mouse clicks from here) This might help.

I would like to help you with this but consideirng how difficult it was to help melkor191 with his im inclined to leave you alone with it. (I don't think he speaks english). Or maybe it was cause i spread out the work over 3 peroids of time.
Report, edit, etc...Posted by Felagund on 2004-05-20 at 20:52:17
You guys make me feel vandalized. Of COURSE I know switches start off cleared, who doesn't? And yes, I know how waits work. And yes, I do need those switches, because the trigger will follow through, and I want the battle to end as quickly as the Evil Forces are defeated.

When I was talking about X-Tra Editor vs SCM Draft, I was talking about how easy it is to use SCXE with Terrain. WIth SCMD, it's a censored.gif ! Yes, I know it can do both types of terrain, and maybe it's just my comp, but it freezes up nearly every time I even try to mess with terrain :*( That is why I find X-Tra Editor to be superior in that regard. All editors are essentially the same, and all have their pros and cons. It's simply my opinion that SCXE is the best. And since my comp seemingly cannot handel SCMD, can you please tell me if it can convert back from square to diagonal (or w/e you peeps call it) terrain? That would be mighty handy to have around, y'know?

Topic Merged
Report, edit, etc...Posted by EzDay281 on 2004-05-20 at 20:56:21
It's called Isometric terrain.
Do you like StarForge?
Yes, I like SCXE more than SF or SCMD, but that's only because SCMD and SF are kinda... wierd. Harder to use, 'cause I'm lazy and more used to the "soft" cushiony SCXE.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-20 at 21:17:49
I agree with EzDay. Some people say that Starforge trigger menu is easy to use.

I disagree. I like using the triditional editor because I use the keyboard and the mouse at the same time, and sentences help me understand the triggers better.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-05-21 at 01:31:14
QUOTE(WoA-Felagund @ May 20 2004, 07:52 PM)
You guys make me feel vandalized. Of COURSE I know switches start off cleared, who doesn't? And yes, I know how waits work. And yes, I do need those switches, because the trigger will follow through, and I want the battle to end as quickly as the Evil Forces are defeated.

Please don't create a new topic when replying. I merged this with the one you replyed to.

LoL actually I know a forum where a debate went on for almost two pages about the state a switch starts in so apprently not everyone knows.

Im sorry for being harsh and I admit i was being kind of rude. But i still stand by what i said. Of course you know that a wait causes the trigger to pause. What im refering to is fact that a wait is a Blocking Action and how it effects other blocking actions and trigger order.

As for your triggers. I think it is more appropriate to use a countdown timmer. Or if you don't intend on showing the time use a death/custom counter to keep track of the time. The switches can easly be replaced with a standard deathcounter because the triggers progress in a logical order, There is no need to use tons of switches.

Since your mapmaking skill is listed as advanced i'll assume you know how a death counter applys. Try makeing your triggers using a death counter and please do not use 30 second waits. The reason i ask this is when you run a wait, no other wait actions can begin to run until it has complealy finished. So if you have something like a spell trigger or healing that uses a wait, the trigger will pause when it gets to the wait and can't run the action untill the first one is compleat. Most people notice this when useing hyper triggers. If a person using hyper triggers sets up there hyper triggers to have higher priority than there other triggers then those other triggers (with waits) will not run untill the hyper triggers compleat there cycle witch can be a very long time. (hours even days)
Report, edit, etc...Posted by .Coko[CK] on 2004-05-21 at 04:05:17
Which is why i only add them at the end of it, or end of a set period for testing. LotR maps on the whole have very similar, and rather "simple" triggering, past the basics, but not to advanced, RPG's of a FF style are slightly more advanced, but its more about stopping errors and problems you don't want to happen occuring then actual difficulty of the triggering.

<<<>>>
Cond: Player 1 brings exactly one "Party" to Location Battle City
Action: Set City Battle
-Preserve Trigger (for rest of triggers as well)

Cond: Battle is cleared
Action: Wait 40000 ms
-Set Battle
-Set Spawn Now
<<<>>>
Your Wait Action is a serious problem here, and will muck up the rest of your triggers a treat, an interesting way if you don't understand Death Counters (can't understand whyt not) is to have a location off the "playing" area with a unit and order it to move to another location, and thats what you use for your timer.

SCMDraft "2" is superior to X-Tra Editor in forms of Terrain/StringUsage/Sound/Unit Placement and also on the upgrade side, its easier to use! Triggers have yet to be implementated, but will be once DW is ready to do them, but i think its because your someone who was used to Emerald Editor?
Report, edit, etc...Posted by Felagund on 2004-05-21 at 15:12:37
thank you all, i'm starting to get the hang of these forums : )
Report, edit, etc...Posted by .Coko[CK] on 2004-05-21 at 15:22:37
Good to hear, this place can be very useful!
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