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Staredit Network -> Modding Assistance -> RLE Compression [SOLVED]
Report, edit, etc...Posted by Rikimbo on 2005-11-20 at 18:29:05
RetroGRP requires the frames to be RLE-compressed bitmaps... and I've been looking hard on how you go about compressing windows bitmaps to RLE... and I can't find anything to do it. What program should I use to do this?

Paint Shop Pro should be able to do it.... but I can't find any way to do it in Paint Shop Pro 8 ...

Report, edit, etc...Posted by TERRAINFIGHTER on 2005-11-20 at 18:39:19
I use paint and it works fine for me tongue.gif

Edit: I sugguest you use paint to extract the images then paintshop pro to edit them
Report, edit, etc...Posted by Rikimbo on 2005-11-20 at 20:00:02
Well, I was able to use paint and paint shop pro fine for most GRP's, like the buttong group one, and it recognized the colours fine... But for the wireframe one, it refuses to recognize the colours, even though they are precisely the right RGB values, and the right palette indexes...

So I did this test: I decompiled and recompiled the wirefram.grp, and tested it in game. Works fine (as it should). Ok, then I opened one of the bitmaps in paint and saved it (without making any changes), and then it doesn't recognize the colours anymore. Same thing happens with paint shop pro...

Strange thing though: I have no problem getting it to recognize the two shield colors in the wireframe, but it never recognizes the five other colours...
Report, edit, etc...Posted by Voyager7456(MM) on 2005-11-20 at 20:05:14
Are the only problems you are having related to editing the wireframes? If so, this might help: http://www.staredit.net/index.php?showtopic=19923#
Report, edit, etc...Posted by Rikimbo on 2005-11-20 at 21:30:57
ACK! Multiple indexes in the palette that have the same RGB value?? Why, it's such a silly concept that I would never have thought of it! disgust.gif

I'll try messing with that tomorrow (I'm through editing graphics for today...) It looks like that's exactly what my problem is, so I should be able to get it to work now, in theory. thanks alot! biggrin.gif

Hehe, such great response time too; I could make a habit of coming here. happy.gif

EDIT: niiiice. Sure enough, it worked. Also, this part of the GRP tutorial thingy was important:
QUOTE
* Colors #208-211 are the Terran/Protoss hit point wireframe colors.
* Colors #216-219 are the Zerg hit point organic wireframe colors.

That puzzled me at first, how the game made the distinction between the 'organic' wireframes vs the more wireframe-ish ones. Now I know. happy.gif

Thanks again.
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