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Staredit Network -> UMS Assistance -> Arrow Keys
Report, edit, etc...Posted by M_s4 on 2005-11-21 at 18:33:12
The arrow keys input with EUD conditions, Screen Position or whatever it is cool, but is there a way to not make it so blurry? So if you like hold down left (assuming you center view after every single left or something) it doesn't blur everything up?
Report, edit, etc...Posted by PCFredZ on 2005-11-21 at 18:39:25
The whole point of arrow detection is to detect when the screen changes, so asking for the screen to not change is asking for the fundamental point to be taken away.
Report, edit, etc...Posted by M_s4 on 2005-11-21 at 18:47:22
OK...., you definitely beat me with common sense there. Yeah, less logically and more technically, can you like "hide" the "move", so the move doesn't really look like a move or less of a move? Also, I have tried to put the arrow key movement (in settings) to the lowest level. It doesn't really do anything but lower the space between the 4/5 images that are blurred. Hyper triggers usually make triggers appear around 12.2 times a second, and I can only get in like 4 "moves" a second, so why am I getting like 4 different images. My original question-how do I get a less blurry screen?
Report, edit, etc...Posted by PCFredZ on 2005-11-21 at 20:48:22
QUOTE(M_s4 @ Nov 21 2005, 06:47 PM)
OK...., you definitely beat me with common sense there. Yeah, less logically and more technically, can you like "hide" the "move", so the move doesn't really look like a move or less of a move? Also, I have tried to put the arrow key movement (in settings) to the lowest level. It doesn't really do anything but lower the space between the 4/5 images that are blurred. Hyper triggers usually make triggers appear around 12.2 times a second, and I can only get in like 4 "moves" a second, so why am I getting like 4 different images. My original question-how do I get a less blurry screen?
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1) Recode Starcraft (hard)
2) Come up with an alternative way to use arrows (harder)
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-22 at 19:41:44
Or you could make the map dimensions only big enough for one screen (i forget the size of the screen). Keep in mind that if you use an abnormal map size then you must open a regularly sized map first in starcraft before using the abnormal sized one to keep from crashing.
Report, edit, etc...Posted by PCFredZ on 2005-11-22 at 21:36:54
QUOTE(Finrod_Felagund @ Nov 22 2005, 07:41 PM)
Or you could make the map dimensions only big enough for one screen (i forget the size of the screen). Keep in mind that if you use an abnormal map size then you must open a regularly sized map first in starcraft before using the abnormal sized one to keep from crashing.
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12x20 (or 20x12 if you want to look at it x-y instead of row-column). However, in this case, you won't be able to move the screen at all, so how will you detect?
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-22 at 23:55:26
Well if he doesn't want the screen to move at all why does he want to detect...?
Report, edit, etc...Posted by M_s4 on 2005-11-23 at 12:23:29
Oh!! Wait, I want "a little" movement, so I can make like a 13x21 map? But that'll be quite small for all the things I want to put in it. Ah well, this is all that I can get right now. Thanks!

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