i havn't done anything recently so i'm a little rusty on this type of thing. Anyways In some defences how do you make it so units come out continuesly for say 1 minute and than stop? and time goes back to w/e and continues level 2.. etc.. I would have looked in tutorials but i don't know what its called. so any help would be appricaited. If you could also send me an example in a map or explain the trigger i would be greatful. Ty.
First have let's have switch 1 set
Trigger:
Conditions:
-Switch 1 is set
Actions:
-Create 1 Marine at 'Start'
-Order All Marines 'Move' to 'End'
-Preserve Trigger
Trigger:
Conditions:
-Elasped Game Time 60 Seconds (or whatever)
Actions:
-Clear Switch 1
Trigger:
Conditions:
-Elasped Game Time 100 Seconds (or whatever)
Actions:
-Set Switch 2
And have Switch 2 be the condition for 2nd level, and disable that when your done with it
Edit: Actually, you don't even need to you use switches if you are saving them or if you just don't want to. Just use (for level 1)
Condition: Elasped Time at Most 60 instead of Switch 1
Snipe you butthead i just answered this for you in battle.net!
I usually do it like this. It is an easier way if you are using the level starter method.
| Trigger |
| Conditions: |
¤ Current Player has suffered exactly 0 deaths of Academy
|
| ¤ Current Player brings at least one Starter to 'Start' |
| Actions: |
¤ Set deaths for current player: add 1 for 'Level Counter'
|
¤ Set deaths for current player: Set to 720 for Ursadon
|
¤ Move all 'Starter' for current player at 'Anywhere' to 'Start Area'
|
| ¤ Preserve Trigger |
| Trigger |
| Conditions: |
| ¤ Always |
| Actions: |
¤ Set deaths for current player: subtract 1 for Ursadon
|
| ¤ Preserve Trigger |
| Trigger |
| Conditions: |
¤ Current Player has suffered exactly 1 death of Academy
|
| ¤ Current player has suffered at least 1 death of Ursadon |
| Actions: |
¤ Create 2 enemy units at 'Spawn1'
|
¤ Wait 2000 ms (or use another death timer)
|
| ¤ Preserve Trigger |
So this would be for if you had to move a unit to an area to start the level. You can easily implement it into other methods of starting the levels.
Why do you need to go into death counters for this?
If you don't want wait blocks.
Awsome thanks guys.. Seems more diffucult than i thought but i got it thanks.