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Staredit Network -> UMS Assistance -> Little help..
Report, edit, etc...Posted by Snipe on 2005-11-23 at 12:00:58
i havn't done anything recently so i'm a little rusty on this type of thing. Anyways In some defences how do you make it so units come out continuesly for say 1 minute and than stop? and time goes back to w/e and continues level 2.. etc.. I would have looked in tutorials but i don't know what its called. so any help would be appricaited. If you could also send me an example in a map or explain the trigger i would be greatful. Ty.
Report, edit, etc...Posted by M_s4 on 2005-11-23 at 12:19:24
First have let's have switch 1 set

Trigger:
Conditions:
-Switch 1 is set
Actions:
-Create 1 Marine at 'Start'
-Order All Marines 'Move' to 'End'
-Preserve Trigger

Trigger:
Conditions:
-Elasped Game Time 60 Seconds (or whatever)
Actions:
-Clear Switch 1

Trigger:
Conditions:
-Elasped Game Time 100 Seconds (or whatever)
Actions:
-Set Switch 2


And have Switch 2 be the condition for 2nd level, and disable that when your done with it

Edit: Actually, you don't even need to you use switches if you are saving them or if you just don't want to. Just use (for level 1)
Condition: Elasped Time at Most 60 instead of Switch 1
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-23 at 16:16:52
Snipe you butthead i just answered this for you in battle.net!
Report, edit, etc...Posted by Urmom(U) on 2005-11-23 at 16:19:12
I usually do it like this. It is an easier way if you are using the level starter method.

Trigger
Conditions:
¤ Current Player has suffered exactly 0 deaths of Academy
¤ Current Player brings at least one Starter to 'Start'
Actions:
¤ Set deaths for current player: add 1 for 'Level Counter'
¤ Set deaths for current player: Set to 720 for Ursadon
¤ Move all 'Starter' for current player at 'Anywhere' to 'Start Area'
¤ Preserve Trigger


Trigger
Conditions:
¤ Always
Actions:
¤ Set deaths for current player: subtract 1 for Ursadon
¤ Preserve Trigger


Trigger
Conditions:
¤ Current Player has suffered exactly 1 death of Academy
¤ Current player has suffered at least 1 death of Ursadon
Actions:
¤ Create 2 enemy units at 'Spawn1'
¤ Wait 2000 ms (or use another death timer)
¤ Preserve Trigger

So this would be for if you had to move a unit to an area to start the level. You can easily implement it into other methods of starting the levels.
Report, edit, etc...Posted by M_s4 on 2005-11-23 at 16:44:44
Why do you need to go into death counters for this?
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-23 at 16:50:43
If you don't want wait blocks.
Report, edit, etc...Posted by Snipe on 2005-11-23 at 17:05:46
Awsome thanks guys.. Seems more diffucult than i thought but i got it thanks.
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